Leveling up needs to be more interesting. It doesn’t really add anything but a grind, which people would rather do NOT playing.
This is a sign that light level increases need to be changed. The light level cap jumps up 50 levels a season, which people need to surpass to play the content. Personally, i’d find it much better to have a level jump of 10-20 a season, with a larger jump in the fall expansion that increases as you go along with the story.
[b]meaning, the campaign increases power every mission, and provides a way to increase it.[/b] After that, there’s around 10 levels you can increase doing seasonal content.
If you want to level up in your favorite mode, doing well in that mode will get you higher power gear.
Say, you get a 30 bomb in survival. A piece of pinnacle gear might drop. (it shouldn’t drop in any casual modes bc of sweats ruining the experience.)
Or, you get 150k in a nightfall. Pinnacle gear.
It shouldn’t be the best way to level up, but you’ll still get there in good time, and it would be more enjoyable if that’s the way you want to do it.
TLDR; The power grind should be more enjoyable and passive. Forge farming shows that not many people enjoy that as content.
[spoiler]This is a big IMO, and i’m open to changing parts of it. [/spoiler]
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1 RespuestaEditado por WoofinAintEazy: 6/15/2020 4:02:29 PMEven with more enjoyable content for leveling, people will still use the easier option, especially when you aren’t wasting time. I mean it makes sense, because you’re gaining without doing anything, so I doubt increasing interest in the content will prevent those looking for shortcuts. Also, doing the best in crucible should not reward the best items. That’s a guarantee that cheating will be even worse! Lol