Don't forget Transversives! Fastest class when combining that and Warlock surfing(even better with a Lightweight weapon).
Even bottom Strikers can't catch you, unless it's popped close enough that you get damaged by(but don't die to) the initial smash.
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Who the -blam!- cares about running in a straight line fast. Their movement is far less advantageous in combat.
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Oh yeah, I also forgot to mention the ability to use the aerial Quickdraw/weapon swap glitch that only Warlock and Titan can do because of their jumps.
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Editado por DiZ: 9/26/2019 11:24:42 AMMovement's fine for use with CQC weapons and Hand Cannons. Just activate a quick burst in any direction and you'll go a decent distance while firing at the person who needs to track you a bit more now. And seeing as you can now get around fastest, you can get to stronger positions on the map faster, as well as easily outrun any melee Supers, even the bottom Striker that everyone's been complaining about. Is it as good as Hunter movement mid-engagement with Stompees? No, but the movement is the main selling point of using a Hunter. Their neutral abilities are fine but not overkill(sans Flawless Execution in its pre-nerf state), and their Supers are all at least decent(sans Multi-Tether). And they don't have any way of boosting their damage built-in besides Mechaneer's Tricksleeves of all things. But where they stick out is the jump in-comparison to the other classes. From my understanding, Warlocks and Titans have more noticeable, standout abilities, but their movement isn't as good as a tradeoff.
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[quote]Who the -blam!- cares about running in a straight line fast. Their movement is far less advantageous in combat.[/quote] Then don’t run in a straight line.... you can boost leafy and right to. You also have the ability to turn.
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This guy knows what he is talking about.