Range adjustment to pulse and handcanons are being made so scouts will dominate at longer ranges
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That really doesn't help when most pvp maps engagments are at most 25 meters.
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Editado por BlueKiBlast: 9/13/2019 3:28:39 AMYes it does. You said "scouts need to be king of the long ranges" this allows scout to hit the maximum amount of crit damage where as a pulse or handcanon will start hitting lower crit damage from damage fall off.
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The problem there is a lot of handcannons can still hit their max damage at 25 to 30 meters. So unless the range nerf is a BIG nerf handcannons are still gonna be the go to weapon.
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I don't think it'll help TBH. There are very few situations where weapons need that much range.
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You forget they are taking most small maps out and adding two large ones?
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Not just PvP. I can't remember the last time I needed a long range weapon in anything PvE related. Except for Gambit.