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Destiny 2

Hablemos de Destiny 2.
Editado por CosmiQ-Toast: 7/2/2019 6:08:15 AM
3

Screw strikes and strike specific loot!

I want new “strikes.” I want them categorized as secret ops, these could be ops unveiled by ikoras hidden. Or created by the drifter. This is where the choice between the drifter and the vanguard could come into play. Another pve + pvp or pvevp system. If you're vanguard you could be sent to stop a guardian recruited by the drifter and vice versa. Or you could be asked to protect or capture something or someone. You could be asked to stop another guardian from building an army of taken, and in the encounter the taken collaborate with the guardian to take you down. You could run as a team of 2 or 3. But 3 is max. Bungie could create a Wanted\Bounty system for either side. The more encounters you win, the higher the bounty on your head. The higher your bounty the greater your rewards. Highest reward could be an exotic engram of your choice but it would have to be a extremely high rated bounty. There should also be a loyalty system which rewards you with boons and buffs. and gear with modifications made specifically to fight against the other side. The only way you win or lose is if the other side succeeds at their goal. There should also be an extreme version of this, where players risk everything. After you die your ghost is vulnerable to being obliterated. So basically you’ll be putting your character on the line. Sorry if this doesn't make sense I'm kinda tired. Oh yeah, and each op should have its own specific random roll loot drop too. edit: boons or buffs would give you a slight aura and would become stronger/brighter the more you kill the opposing side. You can only have one, boon/buff active on your team. When the boon or buff is active you are able to kill and be killed by other guardians in free-roam. The stronger it is, the longer you can hold on to it. If your killed with the buff you lose a significant amount of its energy. So a person with the highest amount of energy can be killed more times than a person who just popped it on. So basically if you're killed right after popping it on, you lose the buff and it ends up on a cool-down timer.

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