The defeat system devalues all solo crucible efforts in D2. Both players (The one who assisted the kill and the one who scored the final blow) are awarded the same amount of points, no matter how much damage is actually done to the defeated enemy.
The defeat system devalues kill streaks, a player can shoot 10 enemies in a row, with a teammate finishing off the enemy, and be rewarded with a 10 kill streak
There's no bonus super energy given to players who actually kill an enemy over players who just participate, so no advantage there. It's all just really unrewarding.
I think D2 should go back to a seperate "Kills and Assists" system that goes back to using K/D or Introduce a "Final Blow" system that, during the match, players who land the killing shot on an enemy are rewarded with more super energy than a player who just assisted. It would make players feel rewarded for their individual skill. Final blows would be the only thing that adds towards a kill streak (as it should be) because this "Participation Medal" system left me feeling empty in the Beta
EDIT: Its funny how people hear "Final hits should reward more super energy" and immediately think of worst case scenario where players take your hard earned kill for themselves and act like that will become the norm. If you're happy with the defeat system you're happy with a participation medal, dont pretend to want to work for your kills when it suits your argument.
[b]Edit #2[/b]:
If bungie is going to continue the Defeat system, similar to what is used in Overwatch, then they should fully adpot the system. Damage = Ult/super energy. Kill stealing will be irrelevant if you do all the work. Solo killing will be rewarded. Teamshotting will still be ideal, seeing as everyone would get super energy. The final scoreboard should host stats like Objective points earned, Damage done, Kills, Defeats, and overall efficiency. Id 100% be for fully adopting the overwatch system instead of this half-assed kinda-sorta lean towards it. Also, the only thing that should lean toward kill streak medals should be actual KILLS
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1 RespuestaIt should be highest percentage gets the kill. Everyone else gets an assist. Final blow has far too much room for error.
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7 RespuestasAnd "defeated" sounds so tame. Here are some more awesome verbs... * Hammered * Gutted * Obliterated * Demolished * Pulverized * Perforated * Scrambled * Incinerated * Vaporized * Disintegrated * Shredded * Liquefied * Erased * Crunched * Devoured * Destroyed * Eradicated * Blew to bits
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4 RespuestasBut... when does K/D even matter?
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[quote] The defeat system devalues kill streaks[/quote] The true value of a kill streak can only be felt when you switch off your console, walk away from it then go and tell someone about it. Their disinterest and most likely raised eyebrow tells you all you need to know. Enjoy going pew pew, for apart from that simple enjoyment there is no purpose, no gain and no reward. [spoiler]I was sitting cross legged writing this[/spoiler]
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1 RespuestaBasically all you're asking for with edit 2 is ti have more detailed stats at the end screen. 😞
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9 RespuestasEditado por Forgotten: 7/31/2017 11:03:14 AMYou know, KD will still exist and if anything now that its a stat you have to look up off game elitists like yourself will have more to gloat over. I'm not agreeing or disagreeing, i kinda don't care and its honestly just better for the noobs that make up the majority of the playerbase. Thumbs up from Zesty.
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I was weak took cover got a triple down I was like wtf that was easy 😂 if I played crap let me know I hate this new system
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3 RespuestasD2 pvp is a team shot wannabe 4v4 mode. They brought that participation trophy bullshit souly for the kids that want to feel good about assisting in killing someone. Overwatch has it and its why its appeals to casuals. I agree with it needa to go but it will not get removed in the full game.
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D2 is not about "solo efforts"
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2 RespuestasSince when does solo matter in a team game?
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4 RespuestasEditado por Marc MJM: 7/31/2017 6:05:20 PMDude... Thank you for saying this. I 100% agree with your post. The Defeat system's sole intent is to reward special snowflakes who want to feel like they're skilled at the game when, in reality, all they're rewarded for is pulling the trigger. I hate it.
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I saw so many YouTube videos of "we ran out of medals" game play right after the beta launched. It consisted of about 5 to 7 actual unassisted kills and the rest were "defeated (insert wack ass gamer tag)" *I realize all kills are like this now, but you get the point *. How is that impressive in any way? You avoided getting teamshot long enough for you to get a participation medal that actually meant something in d1, bravo.... Lol
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1 RespuestaI bet your one of those people who thinks everybody deserves a trophy types
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1 RespuestaThis system is basically just catering to people with no gun skill. It's obvious
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Oh, so that's why I suddenly got a lot more kills than in D1........................ 😢
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Forget about it. Have you not paid attention the past 2.5 yrs? This is a co-op.
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1 RespuestaU just wanna stroke your ego when the final stats are displayed. Its a team game
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34 RespuestasK/A-D stats are much more accurate when it comes to Team contribution than K/D stats. If your so good and care so much about being on the top of the lists I am pretty sure you will still be able to be on top of the list. However if you disengage enemies to not get kill stealed just to keep your K/D-rate good.. well then you are a disservice to your team. So get off your high horse and play the game as a team player.
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I'm thinking in a game with a slower time to kill the "defeat" system is far more effective than a kill stealing medal. It shows if a teams got more coordination and that's what this new crucibles all about.
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I prefer the KD display.... If your interested drop by and check out my youtube video bud. I think you'll enjoy. Drop some criticism too! See you in D2! https://youtu.be/tEEYdRgFj8k
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Editado por OldboyVicious: 7/30/2017 6:13:21 AMI think it should calculate percent of damage and give the kill to whoever did the most damage. Two people simultaneously team shooting: Player A does 44% of the enemy's damage Player B does 56% of the enemy's damage Player B gets the kill, Player A gets the assist Player A starts firing on an enemy, takes enemy down to 10% health. Player B shoots the last shot killing the enemy. Player A gets the kill, Player B gets the assist. Player A shoots at an enemy, enemy loses 10% of his health, runs around a corner and before enemy's shields regen, Player B kills him. Player A gets assist, Player B gets the kill. 4 Players simultaneously team shoot an enemy. The one who does the most damage gets the kill, the rest each get an assist. The only exception, in my opinion, is that you don't get a kill if you are dead, unless it's a postmortem medal worthy kill. What I mean is this- Player A shoots at enemy. Enemy takes 70% damage but then kills Player A. Player B then kills that enemy. Because player A is dead, player A gets neither a kill or assist. Player A shoots at enemy. Enemy takes 50% damage but then kills Player A. Player A throws a grenade at enemy right before he dies and the grenade kills the enemy. Player A gets the kill and a postmortem medal. Maybe this system isn't perfect, but I think it would be the most fair.
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2 RespuestasI'm indifferent. I prefer to know more in depth stats but also appreciate the lack of whiners about kill stealing
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Why not just award the kill to who ever did the most damage? And the assist to who ever applied some damage? Then there is no final blow problem, and the person who did the most work, gets the most credit.
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This is a response from another guardian which in my opinioon is food for thought: "Why not just award the kill to who ever did the MOST damage? And the assist to who ever applied some damage? Then there is no final blow problem, and the person who did the most work, gets the most credit. Have fun and may RNG be forever in your favor.
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1 RespuestaI understand where your going with this, the one who did the most work should receive a better reward. Nothing wrong with that in a shooter game the credit to the kill always goes to the one with the final shot. But I think the purpose to this system is that Bungie wants to move players away from the K/D system, as you know their are lots of players who focus heavy on K/D to the point that they just don't help the team or play the objective. That them racking kills is more than enough to help. Bungie most want players to focus playing as a team because they want Destiny to be a team based game.
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2 RespuestasEditado por NioBiuM xAELiTe: 7/29/2017 7:30:04 AMOkay but let's take your idea and make it who ever dealt the most damage gets the the most super energy instead of final blow.