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6/14/2016 2:40:27 AM
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The Truth about the June Balance Update: Mtashed

Yes certain things are questionable like the Trip mine nerf and Throwing knives.... but I think most of us can agree that the balance changes remove a lot of the bullshit from PvP engagements. Nobody likes dying to Firebolts. Nobody wants to play opponents that spam Shadestep. Nobody wants Shadowshot to feel like a limp noodle every time they use it. Overall the changes are pretty damn good from Bungie

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  • Many of the class balance changes were great, but as always Bungie went and -blam!-ed something up too hard or for no reason. The tripmine, throwing knife, and wombo nerfs seem unnecessary. Tripmines only killed if they stuck to someone (pretty rare) or if the person running across the big glowing line had somewhat low armor. Now pretty much everyone will survive and there will be little to no tradeoff to running low armor (doesn't Bungie promote tradeoffs and making decisions on what to sacrifice and gain?). The burning throwing knives only killed very low armor guardians on precision hits, but again, -blam!- tradeoffs. Decreasing the aim assist or hitbox would have been a better nerf while simultaneously buffing damage (it's a burning knife to the head for crying out loud). As for wombo, many others may not agree with my opinion but it didn't seem too broken. Nightstalkers already have the most underwhelming grenades in the game, and the "wombo combo" required one to sacrifice both a melee and grenade ability charge to execute the devastating combo. Also, I feel like the firebolts were hit too hard. They got nerfed from three directions (time to connect, range, and ignite nerf). This is coming from someone who has more time spent on hunter, but has all three classes and enjoys playing on all.

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