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Destiny

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8/29/2015 12:25:56 PM
11

"Titans are op"

I've seen a lot of people here on the forums complaining about Titans lately. Saying they're too overpowered and stuff. You're all wrong. And Luke Smith agrees. "While Luke isn’t ready to concede the Titan being a lost cause – he claims the Defender is the strongest PvE class, bar none – he and Bungie are well aware of the Titan’s shortcomings in PvP, especially that of the Defender. In fact, 2.0 may contain a balance buff for Razor’s Edge vs. the Ward of Dawn. Without announcing anything specifically, Luke acknowledges Bungie has plans for taking a look at Titan talents, Exotics, and their inherent weaknesses compared to the other subclasses. “The original six kits – you know, we’ve got to look at all of these things in our upcoming balance patches.” The Original Six might be getting a revamp! After seeing the absurd potency of the new subclasses coming with The Taken King, we’d be lying if we said our old subclasses didn’t look a little tame in comparison. Luke fully plans on examining the balance of these at some point down the line, and possibly even re-tooling certain perks to be more viable. This comes with the usual caveat of no real schedule, so don’t hold your breath." http://planetdestiny.com/gameinformer-podcast-review/ Since we actually know they are changing it now, here are my ideas for subclass changes. -Melees have better range, but still the worst range -Storm fist deals more damage -Force barrier activates on hit -Flame shield activates on kill -Quick draw is now on gunslinger in place of over the horizon -Golden gun doesn't last as long -Arc blade's duration is slightly reduced -Arc blade's damage resistance is reduced to taking 2/3rds of damage (This is to encourage stealth rather than running in like a tank) -Swarm grenade does more damage and has more range -Bolt grenades deal less damage than all other grenades -Increased spike grenade duration and damage -Suppressor cancels more attacks in PvE (It's effect is clearly worse than the flashbang's because it doesn't cancel attacks while flashbang's cancels both attacks and abilities) -Increased blast radius of Flashbang, suppressor, and incendiary nades -Replace circle of life -Angel of light gives damage resistance; this resistance has a cooldown -The ram isn't as stupid Post your own ideas below! I'll come back to this thread and post more of my own later.
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  • Blade dancer was already nerfed into the ground. On top of that it takes a shotgun and a knife to kill a blade dancer. So your suggested nerf isn't necessary. On top of that a recent poster revealed stats that the character played spread and the kill spread are nearly even. Although hunters are still slightly on top it is slightly. They will never be able to perfectly balance it. So no one is op and they shouldn't need anything imo. Yes I main a hunter but facts are facts.

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