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Robbie: With Forsaken just around the corner, Gambit will soon be unleashed into the wild. I wanted to discuss our high-level goals for the mode:
Gambit was designed with replayability and variety as a core part of the experience, but we knew that wasn’t enough. Players need desirable loot to chase and a way to show their dedication. So, with that in mind, we created our very own ranking system: Infamy.At a high level, Infamy is:
We’ve been watching the response to the Valor ranking system in the Crucible. A lot of this new work takes that community feedback into account. At this point, I’m going to pass it to Sam, who pulled double duty to design and test the Infamy ranking system.
Sam: To start, we’ve designed Infamy ranks to be more granular by splitting most of the familiar ranks into three tiers. This will allow players to work toward shorter-term goals that are achievable in a few play sessions, rather than over many weeks. It also gives us more opportunities to grant rewards. The Guardian, Brave, Heroic, Fabled, and Mythic ranks will all have three tiers. The Legend rank will remain as one solid chunk.Apart from this major change, Infamy ranks will function very much like Valor ranks:
In addition to completing matches, you can also earn Infamy by completing Gambit bounties. Each day, the Drifter will have a selection of daily bounties available for sale that will award Infamy points, as well as other rewards. He’ll also sell a special weekly bounty once you reach Level 50. The weekly bounty will award a large number of Infamy points and a piece of powerful gear. This allows you to always be making progress toward Legend, no matter what your short-term goals are.
Guardians notorious enough to catch the Drifter’s eye by climbing the Infamy ranks will be able to earn some pretty sweet gear.![]()
Kevin: I’m glad to have the chance to talk to you all about Crucible ranks going forward. This past season of gameplay has taught us a lot about what has worked well and where we can do better. As we kick off the next season, we’re excited to give players new ranks to earn! Let’s dive right into the goals we had for designing the Crucible rank system in Season 4 and the changes that they generated:Goal: Make earning a high rank in Glory NOT feel like your second jobChanges:
Goal: Recognize the achievements of players who did not receive their weekly awards in Season 3Changes:
Goal: Encourage more players to strive for higher Glory ranksChanges:
Goal: Remove the time pressures associated with Glory ranksChanges:
Goal: Continue to promote Rumble as a third modeChanges:
If you committed to any of the rank ladders we established in Season 3, thanks for making the fight lively. We love supporting the competitive community, no matter your skill or mood. Keep your feedback coming, and we’ll keep making the Crucible a place where you submit to some of the finest tests of skill that Destiny has to offer players.—Kevin
Steve: I want to fill you in on changes coming to social systems before we start our Forsaken adventure together.We're bringing back a feature that many have asked for on many occasions. Fireteams that are formed in some activities will stay together once the activity is complete. This applies to the following:
Note: This does not apply to Competitive Crucible. Additionally, if a Crucible match ends by a mercy ruling, or the scores are wildly disproportional, players will be put back into matchmaking to find a new team.Activity ReconnectionsStarting with Forsaken, if you disconnect from a Guided Game, you'll be offered the opportunity to reconnect to the activity if it is still active. We'll reserve your slot for up to three minutes. After that, Guides will be able to backfill the Guided Game with Seekers that are currently in queue.In Guided Raids, these reconnections will help with individual player disconnects. In the case that an entire Fireteam disconnects, we want to minimize the impact to raid teams. Going forward, players will be able to take their raid checkpoints out of Guided Games and use them in the normal version of the raid. If you all disconnect, form up your Fireteam again and head into the normal version to continue on your path of total raid destruction.Clans UpdateSince launch, 50% of you have hit max rank in your Clans each season. Going into Forsaken, there are two major things we wanted to improve with Clans:
How you earn Clan XP is changing. When you start your journey in Forsaken, Hawthorne will have three daily bounties. They can be completed alone or with a Fireteam to grant a small amount of Clan XP. Once your character reaches level the new 50, Hawthorne will add three additional weekly bounties that grant larger amounts of Clan XP, but require you to fireteam up with your clanmates.
Here is a preview of the new clan perks for Season 4 that will be more impactful and worth the time it takes to achieve them.
If you don’t have a Clan, someone is always recruiting. You’re missing out on another roster of willing teammates, a whole shared loot stream, as well as all these new features.Express YourselfAnd of course, we’ve been busy making sure you'll be able to express yourself to other Guardians in the world come Forsaken. Here’s a sneak peek at what’s coming on September 4.
Andrew: This past weekend, you got a chance to play the updated version of Showdown. This iteration contained updates based on your feedback and our own observations. Like Lockdown, we’ll gather as much information as we can and start making decisions as to our next steps and will update you when we have more to share.We’ve received feedback on both Lockdown and Showdown that both modes felt too tilted toward the Competitive playlist style of gameplay – 4v4, round-based, higher stakes, etc. And you’re right – that was the target experience for both modes. This next time around, however, we’re going to swing the pendulum the other way…Our next Crucible Labs will be the mode Scorched. This mode has a very deep, complex, and serious rule set:
Seriously, that’s itOur designers were so pre-occupied with whether or not we could, we didn’t stop to think if we should.Tuesday, 8/21 at 10 a.m. PT: Free-for-allFriday, 8/24 at 10 a.m. PT: 6v6This is a wild and zany mode, but one that we’ve had a ton of fun playing here at Bungie. We hope you’ll also have a blast with this mode as the final Labs offering before Year 2 begins.
Hotfix 1.2.3.2 RecapThis week, to address issues blocking some players from upgrading their Solstice Armor at the Statue of Heroes, we deployed Destiny 2 Hotfix 1.2.3.2.Upon installing this hotfix, some players on PC reported seeing odd behavior in the character screen. With the conclusion of the Hotfix 1.2.3.2 deployment we expect issues causing this behavior to be resolved, however, players who continue to be affected should try running Scan and Repair from the Blizzard launcher.Players who encounter other issues following this hotfix should report them to the #Help forum.Resplendent MasterworksLast week, we confirmed that Solstice Armor can no longer be upgraded after the conclusion of Solstice of Heroes. This week, we can confirm that players will be able to complete objectives to masterwork their Legendary Solstice Armor (Resplendent) after Solstice of Heroes ends on August 28.This will require players to have already upgraded to their Legendary Solstice Armor (Resplendent), since the Statue of Heroes will no longer be available to upgrade the Scorched and Rekindled sets. As a reminder, these armor sets only generate elemental orbs during Solstice of Heroes.Lastly, players should be aware that Valor ranks reset at the conclusion of Season 3. If players do not unlock their masterwork for achieving Legend in their Valor ranking by the end of Season 3, their Valor rank will reset and they will have to begin anew in Season 4.For more details on Solstice of Heroes, players should visit our Vital Information thread.Forsaken PreparationTo set the table for the launch of Forsaken on September 4, all players will be prompted to accept Destiny 2 Update 2.0.0 on August 28.As Destiny 2 crosses into its second year, players may observe a number of issues in the week between August 28 and September 4. While we are working to document known issues for this week-long transition, players should be prepared for some general turbulence.To set expectations, here is a sampling of issues confirmed for the week leading up to Forsaken, starting on August 28:
I love this game.
("Killin' Floor by Blues Saraceno) pic.twitter.com/v5hTViJyZo
— True Vanguard (@TheTrueVanguard) August 3, 2018
It's been months in the making, the 2018 #Destiny2 community fan art mega collaboration! Over 60 unique guardian self-portraits drawn by your Destiny favourite artists! @Bungie @DeeJ_BNG @Cozmo23 @A_dmg04 @cgbarrett @gtricky77
4k Wallpaper: https://t.co/NmxEThoDPp pic.twitter.com/Iy2UtwJu45
— Faysal Mekki (@f_mekki) August 15, 2018
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