Last Thursday was a blur. Amidst the fuzzy lines, a few moments crystallized and burned into memory.I’ll remember the tireless effort on the part of the crew who was there all week building out the hangar, Steph the stage manager helping us prep, the team running the teleprompters (which none of us had ever used before), and a ton of other folks who made that event go.I’ll remember the conversations with guests sharing their own stories of what Destiny meant to them, their friends, families, and communities. It’s another jolt of energy as we enter the final months of Destiny 2’s development.I’ll remember the moment I walked out on stage for the first time for the rest of my life. And the text I received from my mother after it was over wondering if she should “get into these Destiny games when I retire.” She’s 61, and I hope to still be making them when she hangs up her scrubs.See you soon.-luke
Matt: We've seen a lot of people asking about how the networking model works for Destiny 2. Many are concerned by our announcement last week that Destiny 2 doesn't have dedicated servers. While that’s useful shorthand, the full answer is more complex because Destiny has a unique networking model. Rest assured that we’re doing a lot of testing right now with players all around the world, and working hard to make sure that your experience is going to be smooth on launch day.
Matt: Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center. To understand the foundation on which we’re building, check out this Destiny 1 presentation from GDC. Using the terms from this talk, in Destiny 2, both the Mission Host and Physics Host will run in our data centers.
Matt: We don't use that term, because in the gaming community, “dedicated servers” refers to pure client-server networking models. Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.
Matt: Nope! We've invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time. We really believe this is the best model for all of Destiny 2's varied cooperative and competitive experiences. Engineering will always involve tradeoffs and cost-benefit analysis, but as a team we’ve got no regrets about the unique technology we’ve built for Destiny 2.
Matt: The PC platform poses unique security challenges for Destiny 2, but our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.
Matt: We think those controller-throwing lag-induced moments will be reduced for Destiny 2, but we can't promise they’ll be eliminated. Fundamentally, we are trying to strike a balance between three hard problems: (1) make the game feel responsive, (2) make the game accessible to players all over the world, and (3) make the game fair for all. We’ll continue to refine that balance as players engage with the Crucible in Destiny 2.
Matt: We have a Beta coming up this summer that will be the first chance for players to get their hands on Destiny 2 and kick the tires on its networking. We have spent a bunch of time working on matchmaking, latency, and responsiveness, and we feel pretty good about it. As with everything we do, we'll be monitoring the situation after launch and reacting to the community's feedback.
Earlier this week, server maintenance was conducted to address some backend issues that were impacting Destiny servers. No changes to gameplay were made. If you are experiencing any issues connecting to Destiny since this maintenance was completed, please post a report to the #Help forum listing the error codes you’re receiving when attempting to play.Additionally, we are investigating issues preventing various activity statistics from appearing on your Bungie.net Legend. We have confirmed that issues impacting Iron Banner Mayhem Clash stats have been addressed, but we are continuing to investigate issues preventing the appearance of stats from alternate activities. Please note the following:
- Third party applications that rely on Bungie.net API for stat collection will be impacted until this issue is resolved.
- Some previously-completed activity statistics have begun to appear on Bungie.net, but we are continuing to investigate the issue as it may still impact alternate stats.
- Once the issue has been resolved, it may take up to 48 hours for all statistics to be processed.Additional information and updates on this investigation will be provided through @BungieHelp when available.
Cozmo: The Bungie Bounty is headed to the Big Apple. Our community volunteer is Ekuegan, who is well known for guiding Guardians through Raids, but has agreed to take you all on in the Crucible with Emblems for loot.
Bungie Bounty: EkueganRegion: New YorkWhen: 5/29/2017 at 1PM PacificConsole: PS4Playlist: Control
Cozmo: Movie of the Week returns from a short hiatus while we were down in LA showing off that hot new Destiny 2 action. You ready? Let’s get into it.
Every week, we find our favorite videos and post them here for all to enjoy. The creators of the MOTW and all Honorable Mentions will be handsomely rewarded with this Emblem which can only be described as “lit.”
To make sure you’re eligible to win, submit your film to the Creations page. Also, please include everyone’s player name in videos description so we can deliver the Emblems with ease. Enough housekeeping… Let’s watch the videos.
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