I think it's great. I think it's at least a step in the right direction, but I think that the correct movement should be PvP specific gear. There's no reason to get to 30 if you aren't raiding, so I understand why it wasn't included, but aesthetically, this should have been added with PvP Hardcore gear, where those that play primarily PvP can be rewarded for their efforts which is arguably as difficult as the raid and just as if not more time consuming.
I've argued this a lot, but I really think what should be added is a PvP specific vendor or faction that awards gear up to level 30 requiring extreme crucible feats, such as in a league or tournament with your team or winning 25 in a row which unlocks these purchases. Furthermore, the gear should be useful in PvE, but it should be given perks that almost entirely pertain to PvP only, such as damage versus guardians or perks that don't help as much in a raid (like faster melee or agility increases). This would be identical to raid gear, which typcially provides boosts only useful in raid, like damage vs. oracles and damage vs. minotaurs.
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