How is shadow price listed. It doesn't have fast fire rate!!!! Plus it has a small ass mag. Besides impact on Atheon is so low that it needs to be more accurate. That is the only thing keeping it balanced.
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Got a 42 round mag on my shadow, the thing is a beast
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Lucky. I had to buy mine with marks. I dream of a mag that size.
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I'm super lucky. I've never bought a legendary weapon, and I have shadow price, grim citizen, doctor nope, bad seed down, and the Aries nemesis, the culling, and the chance.
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Yeah I have been lucky with most legendarily and exotics but I haven't gotten a good ar so I had to purchase it.
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Good luck lol
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Shadow Price and the Shingen-E aren't as fast as the others on the list, but they're even more accurate and have loads of impact as well. They're basically mid-range headshot machines.
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Edited by Father Giliam: 10/24/2014 3:54:12 PMYou realise that is exactly what they're supposed to do by design right? Im pretty sure the description of the Shingin-E is about popping heads.
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Yeah but they all feel balanced. What your fix would do is make ARs useless in pvp and even more useless in pve than they already are.
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ARs are fantastic in both PvE and PvP. They're the dominant weapon in both.
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You're crazy. Hand cannons smash ARs in pve. Pvp they are good but the only reason everyone uses them is not everyone is skilled enough to use anything else. ARs lessen the skill gap for some players.
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AR's are the "dominant" weapon because thats what people know how to use. mash the trigger and go to town. you can nerf them and they will continue to be the "dominant" weapon. I can out damage an AR with my handcannon easily in bothe PVE and PVP. this weapon is just to hard for most players it seams.
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And that's what makes the handcannons balanced. You have to be really good to use them.
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so you want to make a weak weapon weaker because people arn't skilled enough to use the strong weapons? just because the majority of people use what they are used to (full auto) does not make them dominant.