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10/14/2014 11:34:57 PM
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OR they could have separate stats for PVE and PVP, OH wait bungie to lazy.
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  • I thought of that in my original post. this is by fair the easiest and laziest method for bungie. but here you go "6. Balance pvp. I do like pvp. I've came from a long line of gaming pvp. starting in the olden days of Ultima online. when gear had no stats. so pvp was based on skill. one game that did pvp right. with a such system i mentioned above. was Guild Wars 2. (I think...) But they took and leveled you up to max level. gave you a vendor. where you could buy the same level gear as everyone else. for cheap. all stats were the same no matter your class. example. for pvp here. everyone would be 20. or 28. and in same gear. which would bring the element of fairness. Now you wouldnt have to take away other peoples gear that has earned it already. I already thought of this. add another pvp type. which is tournements. brawling etc etc. where people use their own gear. but for the regular pvp zones. do the same as 5. Add penalties to those using the none given gear. for the battle a penalty to there stats. (Either add the vendor somewhere. for cheap glimmer. or give/delete pvp gear based on class when they enter and leave. "

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  • [quote]OR they could have separate stats for PVE and PVP, OH wait bungie to lazy.[/quote] Feels just like that lol.. I dont even have the vex and was bummed when the Nerf was for both pvp and pve lol:p

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