Hey, Bungie Community.
I hope you had a nice weekend.
We noticed that you noticed that we already have plans for upcoming content packs in Destiny.
We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered.
But neither of the Expansion Packs we've announced are finished.
People at Bungie are hard at work to complete content for our first post launch pack, "The Dark Below," as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on.
Thanks for playing. Thanks for the passion. We know you want details. We'll talk more soon.
English
#Destiny
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So what i've been wondering is: how can a development team of over 500 people create a game so lacking in content? What have all these people been doing? How much have you guys actually cut out? Yeah, I know, everyone talking about cut content is a troll and obviously a game that has been in development for 5 or 6 years couldn't get any bigger than this. Why did you guys decide to make the game so simple so close to release instead of creating a huge world like in Mass Effect? Last thing I heard is that the ME series was a huge success, even though it had lots of story and dialogue. A huge world with a long, over-arching story just like in Mass Effect is what I and probably many other people have been expecting. But instead we got this.