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originally posted in: Regarding Upcoming Destiny Content
9/30/2014 10:29:14 AM
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So what i've been wondering is: how can a development team of over 500 people create a game so lacking in content? What have all these people been doing? How much have you guys actually cut out? Yeah, I know, everyone talking about cut content is a troll and obviously a game that has been in development for 5 or 6 years couldn't get any bigger than this. Why did you guys decide to make the game so simple so close to release instead of creating a huge world like in Mass Effect? Last thing I heard is that the ME series was a huge success, even though it had lots of story and dialogue. A huge world with a long, over-arching story just like in Mass Effect is what I and probably many other people have been expecting. But instead we got this.
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  • Talking about story i noticed the worlds have a lot of small rooms with really good lighting but nothing inside (other than a chest or a dead ghost if you are lucky.) They could have put anythings in them: Diary entries Audio logs Video projections Even props that told stories themselves like a crime scene. These rooms could have fleshed out the world a lot

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  • Might be cut content as well. Another post I've read today made me realize this. I assume everyone knows the small rooms with high level hive enemies below surface on earth. What purpose do they serve? Did the devs really just put those in as a shortcut between 2 shacks? I mean there's nothing else in there apart from maybe a ghost they've hidden in there. But now that we know how much content has been cut from the game it all makes sense and as someone else mentioned these rooms might get a meaning with the coming dlcs.

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