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Destiny

Discuss all things Destiny.

Edited by TheKFDCase: 7/24/2014 5:01:58 PM
47

Crucible Clowns = Moron Hour In Full Effect

To my chagrin I have misunderstood the fundamentals of "Control" in Crucible. Again, thank you to those who corrected me on this - particularly those of you who displayed the grace and good manners of doing so in a courteous manner. Much appreciated. I get the rush and thrill of getting the better of an opposing player - especially someone that killed you moments earlier. More power to you if you are an absolute beast when it comes to putting down the opposition. However! If you are able to do so without inciting a massacre of yourself and/or your team, please do neutralize and secure the checkpoints. They will boost the points you receive when killing members of the opposing team. From what I gather the amount of checkpoints held increase the multiplier and apply to all team members of the team that holds said checkpoints. That's as clear cut as it gets. Selfish glory hounds who only think that their precious KD score is what matters are such a goddamn waste of space. (I stand by that even in lieu of the twist on "Control"; winning is much more efficient and in practice feasible when you take time to secure the checkpoints.) Kill the enemy by all means, but help secure the checkpoints. If not then all that bad-assery at killing other players means working much harder for the same end result. This isn't about you, or me, or any one individual. It's about the *TEAM.* Yes,, different judgement calls are going to be made by each of us. We're people and we don't all think alike in a given situation. Sometimes we will get those calls right, and sometimes we will get them wrong, but at least try to make any calls with a view to benefiting not just yourself but also the team. Be as free and flamboyant an individual as you want to be *while moving to secure those checkpoints/leading the charge/covering a team mate, etc.* Quick tips for people not used to *TEAM BASED* squad tactics: 1) Move together. If you split up try to at least have a buddy system. The checkpoints are designed to be open areas with multiple approaches that results in you having your back and/or flanks exposed. A cunning opponent *WILL* use this to your detriment! 2) Rush together. Someone may well die in the process, but at least his, her, or your sacrifice is less likely to be wasted. Heck, your odds of survival increase....except for when Supers are used. Keep an eye out for those (and grenades) when clustered tightly together. 3) Firepower. This ties in with No. 1 & 2. The more concentrated firepower you can collectively come to bear against a target, the better. It means more damage delivered faster which means a dead target sooner. Failing that, you are at least providing covering fire that another team player can use to their advantage. Also, it pins down the enemy making him/her unable to be of much use elsewhere for the other team. (Like securing those match winning checkpoints.) 4) Winning. Kill the other team, and boost your team score when doing so by *securing the checkpoints*. Remember, if each team holds one checkpoint and a third is unclaimed, then you risk a tie or defeat based solely on whom kills the most. The more checkpoints your team holds, the more your boost your team score, and the faster you pull ahead to victory. 5) Run interference. (Ties in with No. 4) There is no need for four or five team members to secure one checkpoint. Even if the opposing team has all their players there. They are just being strategically unwise....that is *IF* one or two of your team members have the presence of mind to flank them and seize undefended checkpoints while the rest of your team keeps them preoccupied. Think of it as a dance - back and forth, two steps forward, one step back, twirl around then come back, etc. Rinse and repeat. 6) Seize the checkpoints. I'll state it again because it seems it needs to be overstated before some grasp this: SEIZE THE CHECKPOINTS! You do your team a big favor in doing so, and while some may claim that killing is the only thing that matters, know that there is more to strategy and tactics than running n' gunning. You help your team by securing checkpoints. You can still lose the match. I've been on both sides of that scenario in other online MMO PvP matches. It's not just about who kills the most in "Control" PvP matches (although that feeds Supers which in turn becomes a significant tactical resource); it's about who holds the most checkpoints that boost the amount of points received for kills inflicted on the opposing team. In other words: with checkpoints you need fewer kills to get to the same score compared to a team that doesn't hold them. P.S: To those who already are aware of these things and incorporates it in their Crucible matches, thank you. I for one appreciate it. To those who didn't know or hadn't realized it: well, now you do. Go fight. Go win. :-)
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  • fk u bitch get gud or get rent #KDisLOVEKDisLIFE
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  • It seems like Destiny is, at it's heart, a Cooperative game, in nearly all modes. You will need to give the CoD/Battlefield Console people some time to adjust. It's hard to step outside the "K/D Team Deathmatch box" when that's all you've had for years. Either they'll adjust to the Co-Op nature of the game, or they'll go back to whatever version of CoD comes out.
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    1 Reply
    • You can't fix stupid, you can only hope stupid snuffs itself out
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    • As a few people have already pointed out; the problem is that there is only one game mode available for play in the Beta and that is Control. In almost every typical Multiplayer FPS game you will always find the majority of a community sitting in Team Deathmatch day in and day out, and so without TDM for them to play we get people trying to play TDM on Control maps in the beta and losing match after match for those of us who actually know how to play as you've seen. [i]My recommendation:[/i] [b]Don't worry about it[/b]. We have a few more days of Beta left and then everything gets wiped and on September 9th we all start fresh with all of the game modes available hopefully and those who want to play TDM can do, and those who prefer a more objective-based PvP match can do so as well...so in the meantime; swear, curse, scream, spit, perform voodoo rituals using effigies of other players and remember that the majority of these idiots who cost you a match you will never encounter ever again in the Crucible. Hope that helps XD
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    • Let me add that with there only being 2 maps still for some reason, I have noticed a great deal of players just playing TDM, myself included. Another activating point of betas like these is they offer game modes that most ppl just aren't interested in. Gears 3 beta was the same but at least they added new maps as the beta went on. Don't get me wrong, I'm really enjoying the hell out of this beta, but seriously, new maps/another game mode would be nice.
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      4 Replies
      • Edited by Tyger: 7/24/2014 2:29:00 PM
        Actually you're wrong right off the bat. You can win without capturing a single point You don't even know how control works, stop trying to give other people advice. Your post is "moron hour"
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        • Wrong. That's not how to play control. Control is TD with a twist. The check points give multipliers on kills and such. You can win without even capping one.
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          • One of my main problems with the Crucible right here. People try to go all Rambo and act as if you can carry the team all by yourself. Sadly, rushing a flag alone will always get you killed. Teamwork is a virtue.
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          • tl;dr
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          • It's worse when you have ppl that split up and can't even hold their own in a 1v1 situation
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          • Its a beta people dnt care about winning it means 0
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          • It's called control. As take control of 2 points and then defend. Attack the third as a distraction or the opportunity presents itself. It's not called duck duck goose. Chasing stationary flags giving the enemy points everytime you die.
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          • Getting the checkpoints really does help. You get multipliers to kills with them held. This one game my team started out great. We were sticking together and capping checkpoints and getting kills. Then people started to separate and go for kills and stopped capping checkpoints. The other team came back. Kills are important but it's not solely about kills. You'll get more points when you control the zones. It's really a combination of both.
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          • Well said my dear fellow.
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          • I find it annoying when I'm the only one trying to cap points and our team is down by thousands. Great post OP.
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          • Edited by DeathWish2124: 7/24/2014 9:26:52 PM
            I was playing Crucible today on First Light on CheckPoint A. I have Heavy Ammo. An enemy comes into the room, I shoot and kill him with my Heavy Weapon, in the meantime, someone comes up form behind me, I turn around, switch to my Shotgun, throw my knife at him and then Shotgun his face. And a few seconds later another guy comes and I kill him with my Primary. I am telling the truth, and that was one of the most epic lives I have ever had. By the way, I was alone when I did this.
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            3 Replies
            • There are checkpoints on each map that I focus on and try and keep for my team. A nice KDR good, but never my main focus. Some good points here.
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            • Edited by Teyon: 7/25/2014 5:40:50 AM
              I would add to your comment that people should maybe try holding the points. (I know you said it but it's worth seconds) I always do and end up being by myself, so when the enemy team comes a callin' it's not always a pretty end.
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            • I love teammates like you. As a player in the battlefield series, i have seen too many kd whore infesting Conquest game modes, they pitched a camp at some rural spot and stay there the whole game, getting only 4-5 kills and zero capture.
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            • I think there may be a couple solutions: 1. In Control maybe kills shouldn't award as many points. Or controlling and defending should have greater incentive. 2. Winning a match should have better rewards. I've seen people quit on teams that were winning because their k/d was being negatively impacted. Or at least that's what I've assumed.
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            • I know hat you mean. I normally have to get an objective by myself while my teammates do who knows what. Taking out the majority of the enemy team in the process sadly I am always overwhelmed by the third or forth person or a super.
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            • Lol I really wish you were around when I was playing battlefield 3 because some people didn't grasp the concept of grabbing it at objective and holding it and working as a team
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            • Get two flags. Never push for a 3rd unless the team's really sucks. Kills are important. Buddy system. Save supers (warlocks and titans). One guy always at a base, rest move back and forward between bases adjusting themselves to heat coming from the enemy. Win.
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            • Edited by Surt Gods End: 7/24/2014 9:31:28 PM
              Thing is you need kills to win. BUT SO DO THEY. Control two. let them come to you. simple. You only need two to win. Why thin out to cap 3rd? When i have played with my clan it goes so fast and easy. Hold two. let them rage quit.
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              2 Replies
              • The problem is it is the only game mode and to be fair some people want to try it just cos it's PvP even if they like and play TDM style. Really is Bungies error. In the full release the playlist should be good, but nice tips.
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              • Thank you sir.
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