The big thing i disagree with is how you make every map seem bad, and every H2 map seem good. There are absolutely amazing maps out there in H3. I do think that there was a veichle hole, but that seems fixed up with Avalanche. If the key hole fighting bothers you so much, get a ghost and plow through. You can get quite a few splatters.
Look at Construct, Guardian, The Pit, and other such game. The only two maps that seem bad are Isolation and Default Foundry, but foundry is a forge map, don't know why it's even in matchmaking.
Valhalla is pretty damn good, it's not like BG, but it shouldn't have to be. Standoff is amazing, though the spawns can get annoying with an enemy warthog killing you off the spawn. High Ground is good with BR's, if you don't charge to far out onto the beach and keep the base.
Also, i see you are saying points are stupid to everyone who disagrees with you, while saying thank you to idiots who do agree.
Equipment is underrated. Equipment, especially like the Regenerator, are power weapons, the Regenerator is like an overshield, but comes back and can be used to help teammates. Bubble Shields are great to protect the flag carrier and face down a team if you have a close range weapon. The power drain is the most fun to use, and can be used agressively or give an area of no acess for a few seconds.
The trip mine is pretty much a frag grenade that can go through shield doors and Bubble Shields, and will stay there for 90 seconds until someone walks by. I think it should be implemented more in maps such as Foundry or The Pit, non-veichliar maps.
It is different, not bad. The only really bad part is when the wall scenery starts playing racketball with your grenades >.<
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