Pvp nerfs should stay in pvp. Wishender didn’t need its perk reduced to 3 seconds in pve as it makes no sense.
Also call me crazy but I swear wishender did more damage than it does currently. To a boss it’s doing 12,270 damage with a headshot and I swear it was somewhere around 14,120 to a boss with a headshot. (I’m only counting the yellow number)
If I’m remembering correctly then bungie is continuing to nerf weapons across the board in pve and pvp when the nerfs to bows I’m almost certain are only supposed to apply in pvp.
Bungie brags about having separate sandboxes for pvp and pve but will still nerf things in both when they say it’ll be only for pvp.
Please actually separate them 100%. I’d rather have guns and exotic armor function completely different in pvp than in pve so that things like young ahamkaras spine wouldn’t be just dead in pve. I’m not even a hunter player and I’m upset by what happened to that thing.
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Edited by Zodleon: 3/18/2024 7:41:26 AMWhile completely agree to wanting seperate sandboxes. Really? Wishender is your example. True sight is basically pointless in pve.