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originally posted in: Truly separate the sandboxes
Edited by Zodleon: 3/18/2024 7:41:26 AM
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While completely agree to wanting seperate sandboxes. Really? Wishender is your example. True sight is basically pointless in pve.
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  • Eh, the true sight is still helpful when you need to line up a shot from around a corner. Especially in harder activities where something like a Scorn Crossbow can one-shot you even with you having 100 resilience, 3 void resistance mods, and are standing in a Well.

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  • Yes But you dont need infinite wallhack to do so x)

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  • Meh, still okay to have it longer than 3 seconds at least.

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  • I can see where ppl might find that useful. But I still think it's a wasted exotic effect. And I've never been in any gm where I thought, man, truesight would be amazing right now. Radar and map knowledge are sufficient, in my opinion.

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  • Do you get radar in GMs? It's been so long since I did one, I really can't remember.

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  • Edited by Zodleon: 3/18/2024 9:59:04 AM
    You know, now that you ask, don't think you do. I've not run one in a minute either tbh, nothing I've wanted. Iron i think the modifier is called. Tbf, I think the point about map knowledge stands as by the time you're doing gms, you should know what's where. But good catch.

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  • Thought so. But you're correct. You do any PvE enough times and you'll know which enemy will be where and when 👍

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  • True, but everyone has their own likes about the weapons and abilities in the game. Hindering something just because one side of the game finds it too strong just doesn't feel right when they could make seperate changes on stuff like damage, durations, and so on like they have shown they can do.

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  • I agree. Like my comment says. I agree with sandbox separation. But there are more compelling examples he could have used to make his point. Wish enders true sight is hardly the worst of some from pvp or pve getting the other nerfed.

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