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originally posted in: Looking for your PVP thoughts
9/10/2023 10:41:41 PM
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Abilities are very fun in pvp but they are really frustrating to fight. They are very easy to use and effective. They could be less free, more consistent and more skilful. For example, shield throw flying straight with a big hitbox but having limited tracking, knifes removed tracking but a cooldown buff or shoulder charge reduce tracking angle(mabye some other melees) but reduced energy consumed when moving. This could allow more counterplay unless the powerspike more appropriate (super, kill streak, cornered, etc). I would like to see if ways to get buffs before combat can be be reworked instead of nerfed/buffed eg:(bastion, cyrtarachne's, juggernaut, Antaeus, vanishing step, etc ). These are just examples but if they had stronger but riskier/limited(eg: icefall) functionality they would feel more impact full and fair. New fun modes and maps are very cool but they take time so I wanted to recommend the idea of more earned and fightable power spikes as a design strategy(Not necessarily less often). I'm not a game dev and don't know how much more fun this would be but I wish this strategy could be tried at least. RIP sword guard in pvp(it was fun while it was good) thanks Bungie for this feedback opportunity even if i'm ignored
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