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originally posted in: Looking for your PVP thoughts
Edited by Luther, Grumpy Old Warlock: 9/10/2023 8:14:23 PM
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Trials of Osiris is no longer something new and whimsical. It has become part of our weekly rituals. The glory days of feeling a radiant glow in your chest because you finally got your first Adept weapon is a great memory, but has long since passed. You must recognize that there is high-quality, endgame-defining loot on the line, often for both PvP as well as PvE (think Reed's Regret at the time of launch, or the new heavy Grenade Launcher with Bait and Switch.) That means being gatekept by whether or not you have powerful friends is fundamentally anti-competitive and in poor spirit. It would be very upsetting to alot of people for very good reason. With that sort of incentive and loot on the line, it certainly does make for excitement at the prospect of flawing your card, but it doesn't breed positive competitive spirit. It breeds a sense of elitism and gatekeeping where LFGing party leaders will check Trials Reports of anyone who asks and kicks people who they don't think can carry. While I would enjoy a more spirted and sportsmanlike Crucible experience, I don't think gatekeeping Trials freelancers for the sake of projected atmosphere is healthy for the game, full-stop. That energy should instead be put into improving the Competitive Division. The best compromise I would possibly be able to argue with you is a return of the Freelance playlist, so there's 3v3, or Solos Only. This would also placate the people calling for the removal of Duo queue due to its perceived advantages.
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  • I appreciate your perspective, and it's clear that we have different memories and expectations when it comes to Trials of Osiris. For me, Trials holds a special place as a sort of mini-tournament-style game mode, where the thrill was in striving to go flawless and if you couldn't you just went in for pinnacle gear. My fondest memories of Trials are intertwined with D1 where I believe it was at it's peak. I understand your point about the desire for a more spirited and sportsmanlike Crucible experience, and I respect that. It's evident that you value accessibility for all players, regardless of their fireteam situation. That being said, I personally believe that Trials should remain a challenging and rewarding mode, much like the memories I cherish from Destiny 1. While we may not see eye to eye on this matter, I'm grateful for the healthy discussion, and I hope that Destiny continues to evolve in a way that accommodates the diverse preferences of its player base.

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  • Edited by Luther, Grumpy Old Warlock: 9/10/2023 8:33:23 PM
    You're very polite and well-spoken, so I like talking to you even if we disagree. :) EDIT: And to be clear, I'm not saying it should be easy or that the loot should be freely accessible. Its still something prestigious. But I don't think eliminating freelance solo players from the experience would improve the game for the majority of players. The 3v3 fans will continue to play that way, but now you're removing the possibility for a skilled, hard-working solo player to even attempt to roll the dice and fight just as hard as you would, if not harder. I hope you are very successful next weekend in Trials! Rumor has it it'll be Igneous Hammer.~

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