The goal of sbmm is to make it fair for all players … it’s definitely needed… all these people with fake farmed kds are the only ones against it, I’ve seen it many times as soon as they play someone on their level they revert to playing like the .6s they are
English
-
Edited by Zodleon: 9/9/2023 7:29:56 AM[quote]The goal of sbmm is to make it fair for all players … it’s definitely needed… all these people with fake farmed kds are the only ones against it, I’ve seen it many times as soon as they play someone on their level they revert to playing like the .6s they are[/quote] Bungie has outright said the goal of sbmm is "to get as close to a 50/50 win rate as possible." And that assertion is just salt. I've maintained my kd at a 1.87 and even raised it under sbmm, during multiple different sbmm's. I've got several gripes about the current implementation but that's irrelevant. With sbmm in trials [u]nobody goes flawless they are incompatible[/u] you'd have to change the goal of trials and at that point just play comp or QP they are basically the same thing
-
But trials is endgame with sbmm it would truly be a challenge for all!! It’s a casual pve game no one cares about kd
-
[quote]But trials is endgame with sbmm it would truly be a challenge for all!! It’s a casual pve game no one cares about kd[/quote] You're the one who brought kd up, with no small amount of salt I'll add. And whether you like it or not its a pvp game too. You don't get to invalidate a portion of the community. And it wouldn't be a challenge it would be statistically improbable. It would unironically be less friendly to everyone. As previously stated you aren't bungies target audience anymore.
-
Well they certainly aren’t going to cater their game to the minority of addicts… happy casuals means more money… catering to addicts and toxic elites= unhappy casuals and less money
-
Happy casuals does not mean more money, when it comes to buissness there around 80% of profit comes from 20% of the consumers. Destiny is an MMO and like all MMOs (and games in general really) it has whales which will spend way more than a casual ever will, yes it may be a minority but the dedicated minority will continually spend money whereas casuals will off and on spend, casuals also have a higher chance to stop playing for longer periods of time which means for that time the casuals give nothing to the game. Bungie wants to cater to the players that spend the most time in PvP and will continue to do so, if you push away your dedicated fans then there wont be people to promote your game to get casuals players. You cant cater to a majority of the majority has less understanding and experience than the minority as it will lead to the minority leaving which will end with longer queues as there will be less consistent player counts as the people left wont go on regularly. Also SBMM aims to have a 50/50 win/loss ratio making it nearly impossible to get 7 wins in a row (0.5^7 = 0.0078125 which is 0.78125%, obviously thats a perfect flawless but you could lose you 2 (or 1) mercies at any point and wont really change the likelihood of a flawless all that much. The playerbase would die if you had any power over PvP based purely on simple yet undeniable mathematics.
-
Lol trying to apply coin flip probability to a fr more complex system
-
Except Bungie has stated their version of SBMM aims to make the likelihood of winning a game to be 50% so players win around as often as they lose. Granted it wont truly be 50/50 but its as close as it can be and eithout having the true numbers we can only go by what bungie said their goal was. So yes applying the probability of a coin flip is correct. If the goal of SBMM is to have a 50/50 chance of winning or losing a game and the goal of trials is to go flawless meaning you need 7 wins in a row then its the exact same as flipping a fair coin 7 times and trying to get all heads. As i stated the chance isnt going to be exact as with trials you do get loses (2 on a mercy until you go flawless that week) which obviously will change the probability slightly but its still going to be lower than a 1% chance and given theres an emblem that requires 7 wins in row where you cant have the oposing teams ever have more points (meaning you have to win the first round 7 times in a row which has the same likelihood as wining 7 games in a row it makes the emblem basically impossible for anyone new to ever get it) You cant disagree without admitting youre wrong because while it isnt directly a coint flip bungie wants SBMM to give a match the same probability of outcome as a coin flip.
-
I agree that an "ideal" SBMM mimics a coin flip. However, you are neglecting to include the fact that players get two Mercies. If you only have to win 7 of 9 games and you have a 50% chance of winning any given game, then your chance of going Flawless is around 10.8% (for a single card). That's not great, but 10.8% chance per card (on your first card) isn't bad.
-
This would basically make the other cards worthless though as it would be very very unlikely to be able to complete them.
-
Edited by Zodleon: 9/9/2023 7:44:37 AM[quote]Well they certainly aren’t going to cater their game to the minority of addicts… happy casuals means more money… catering to addicts and toxic elites= unhappy casuals and less money[/quote] You haven't been paying attention. They specifically said they are going to listen to their core pvp players. Specifically players who spend roughly 20 hours a week in pvp. So yea they are. Because the the players who don't like pvp aren't going to start no matter what they do and there's no point catering to them because all they want is what benefits them. Not actually makes the mode better. Like sbmm in trials
-
And then they will implement their terrible ideas the playerbase will collapse and they will revert
-
Edited by Zodleon: 9/9/2023 7:55:18 AM[quote]And then they will implement their terrible ideas the playerbase will collapse and they will revert[/quote] You realize that's the point we are at now right. They listened to the loudest minority of casual pvp players made a bunch of changes that led to the current state of crucible and now they are reverting, to actually trying to appeal to the audience that actually likes crucible. Dude just quit. You've been wrong at like every step of this. And you just keep trying to find a different thing to get onto.
-
Edited by Regret: 9/9/2023 7:58:20 AMLook these toxic elites want the game to be like say csgo but most lack the skill to play a game like that so they want the enormous hit boxes and ridiculous controller aim assist but they want all the space magic removed which is most of the fun there should be more guns like graviton pre nerf not less The game will devolve into holding angles with guns that are impossible to miss with
-
Edited by Zodleon: 9/9/2023 8:30:10 AMI really don't have anything for you on this. A lot of this is one vocal minority pvp group being scared another vocal minority pvp group will get a thing. But I can tell you I don't want destiny to be hyper competitive E sport and I've talked to a decent number of a mind. Destiny will be destiny. And they aren't going to remove the magic. Balance changes will come and go and the meta will shift. We do want reasonable balance though.