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originally posted in: Looking for your PVP thoughts
9/8/2023 2:13:04 PM
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Generally I think sbmm is great for the vast majority of the playerbase… consider adding it to trials please or at least outlier protection so it’s more casual friendly
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  • Yeah because I love being punished with terrible connections and laggy players just because I’m decent.

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  • Needs of the many more important than needs of the few

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  • So I have to get shoved under the bus because I took the time to get better? I deserve to be punished for being better than you? I deserve to get banned for bad connection because of my matchmaking? I deserve to not enjoy the game because I got better??? You’ve got to be some sort of genius or something.

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  • Statistically you are much worse than me… and that’s a console kd you have there so halve it for pc equivalent

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  • Yeah? “Statistically” I have a lot more playtime and higher ranks than you and my ELO is a lot higher,also since the game is “skill based” I play against a lot of players with higher skill levels than you. In reality despite my KDA being lower than yours I’m still better if we go by the game’s “SBMM” system.

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  • You play on console ….

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  • That doesn’t mean I don’t ever go against pc players.

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  • [quote]You play on console ….[/quote] Console players make up the majority we deserve to be catered to over pc players according to your "logic"

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  • U also play against people using 75inch TVs with 500 m/s delay They can’t even shoot back if u use a monitor

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  • Edited by Zodleon: 9/14/2023 7:29:04 AM
    [quote]U also play against people using 75-inch TVs with 500 m/s delay They can’t even shoot back if u use a monitor[/quote] I use a 65" TV get on my level. Were still the majority, and you're the minority so please quietly fall in line, the needs of the many 🤣

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  • 3
    You embody everything wrong with crucible. Get back to pve.

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  • I’m not a controller player…. Lul

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  • Edited by Zodleon: 9/9/2023 6:48:32 AM
    [quote]Generally I think sbmm is great for the vast majority of the playerbase… consider adding it to trials please or at least outlier protection so it’s more casual friendly[/quote] Yeah that doesn't work. The goal of sbmm is to make your chances of winning effectively 50/50. In a game mode where at its most lenient it's 7/9 if you go flawless under those circumstances sbmm wasn't doing its job right. And at its least lenient, any card but mercy, 7/7 nobody should be going at all unless they are cheating. They are fundamentally incompatible. you have the practice pool where you can practice with other ppl not attempting flawless. That's where casuals want to be. it already is casual friendly in that you can lose all you want and get everything but adept guns. You don't need adept guns. And as previously stated you don't play enough to be their stated audience.

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  • The goal of sbmm is to make it fair for all players … it’s definitely needed… all these people with fake farmed kds are the only ones against it, I’ve seen it many times as soon as they play someone on their level they revert to playing like the .6s they are

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  • Edited by Zodleon: 9/9/2023 7:29:56 AM
    [quote]The goal of sbmm is to make it fair for all players … it’s definitely needed… all these people with fake farmed kds are the only ones against it, I’ve seen it many times as soon as they play someone on their level they revert to playing like the .6s they are[/quote] Bungie has outright said the goal of sbmm is "to get as close to a 50/50 win rate as possible." And that assertion is just salt. I've maintained my kd at a 1.87 and even raised it under sbmm, during multiple different sbmm's. I've got several gripes about the current implementation but that's irrelevant. With sbmm in trials [u]nobody goes flawless they are incompatible[/u] you'd have to change the goal of trials and at that point just play comp or QP they are basically the same thing

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  • But trials is endgame with sbmm it would truly be a challenge for all!! It’s a casual pve game no one cares about kd

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  • [quote]But trials is endgame with sbmm it would truly be a challenge for all!! It’s a casual pve game no one cares about kd[/quote] You're the one who brought kd up, with no small amount of salt I'll add. And whether you like it or not its a pvp game too. You don't get to invalidate a portion of the community. And it wouldn't be a challenge it would be statistically improbable. It would unironically be less friendly to everyone. As previously stated you aren't bungies target audience anymore.

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  • Well they certainly aren’t going to cater their game to the minority of addicts… happy casuals means more money… catering to addicts and toxic elites= unhappy casuals and less money

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  • Happy casuals does not mean more money, when it comes to buissness there around 80% of profit comes from 20% of the consumers. Destiny is an MMO and like all MMOs (and games in general really) it has whales which will spend way more than a casual ever will, yes it may be a minority but the dedicated minority will continually spend money whereas casuals will off and on spend, casuals also have a higher chance to stop playing for longer periods of time which means for that time the casuals give nothing to the game. Bungie wants to cater to the players that spend the most time in PvP and will continue to do so, if you push away your dedicated fans then there wont be people to promote your game to get casuals players. You cant cater to a majority of the majority has less understanding and experience than the minority as it will lead to the minority leaving which will end with longer queues as there will be less consistent player counts as the people left wont go on regularly. Also SBMM aims to have a 50/50 win/loss ratio making it nearly impossible to get 7 wins in a row (0.5^7 = 0.0078125 which is 0.78125%, obviously thats a perfect flawless but you could lose you 2 (or 1) mercies at any point and wont really change the likelihood of a flawless all that much. The playerbase would die if you had any power over PvP based purely on simple yet undeniable mathematics.

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  • Lol trying to apply coin flip probability to a fr more complex system

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  • Except Bungie has stated their version of SBMM aims to make the likelihood of winning a game to be 50% so players win around as often as they lose. Granted it wont truly be 50/50 but its as close as it can be and eithout having the true numbers we can only go by what bungie said their goal was. So yes applying the probability of a coin flip is correct. If the goal of SBMM is to have a 50/50 chance of winning or losing a game and the goal of trials is to go flawless meaning you need 7 wins in a row then its the exact same as flipping a fair coin 7 times and trying to get all heads. As i stated the chance isnt going to be exact as with trials you do get loses (2 on a mercy until you go flawless that week) which obviously will change the probability slightly but its still going to be lower than a 1% chance and given theres an emblem that requires 7 wins in row where you cant have the oposing teams ever have more points (meaning you have to win the first round 7 times in a row which has the same likelihood as wining 7 games in a row it makes the emblem basically impossible for anyone new to ever get it) You cant disagree without admitting youre wrong because while it isnt directly a coint flip bungie wants SBMM to give a match the same probability of outcome as a coin flip.

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  • I agree that an "ideal" SBMM mimics a coin flip. However, you are neglecting to include the fact that players get two Mercies. If you only have to win 7 of 9 games and you have a 50% chance of winning any given game, then your chance of going Flawless is around 10.8% (for a single card). That's not great, but 10.8% chance per card (on your first card) isn't bad.

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  • This would basically make the other cards worthless though as it would be very very unlikely to be able to complete them.

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  • Edited by Zodleon: 9/9/2023 7:44:37 AM
    [quote]Well they certainly aren’t going to cater their game to the minority of addicts… happy casuals means more money… catering to addicts and toxic elites= unhappy casuals and less money[/quote] You haven't been paying attention. They specifically said they are going to listen to their core pvp players. Specifically players who spend roughly 20 hours a week in pvp. So yea they are. Because the the players who don't like pvp aren't going to start no matter what they do and there's no point catering to them because all they want is what benefits them. Not actually makes the mode better. Like sbmm in trials

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  • And then they will implement their terrible ideas the playerbase will collapse and they will revert

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