Whatever you do, please try to consider the exploitation of certain things. The more attainable things you have available at every skill level the better the population will be and the more consistent the population will be. You won’t have to put up silos like a flawless pool in the middle of the weekend. Allowing more exploitation before and after it starts. 1 example that would of helped is give 1 adept weapon but not flawless a season after winning 25 matches or something like that. That would of still kept the population up yet allowed those who want to farm for their god roll enough fodder over time. Just things like that to help keep the population healthy and keep the exploitation away
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