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originally posted in: PVE elitists won the Divinity war
Edited by DuBChiri2: 10/6/2022 10:30:08 PM
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Good feedback gets ignored, because a lot of the playerbase actually has NO idea what they are talking about...which kinda contradicts it being good feedback doesn't it. You rummage through this forum on a regular basis, and you can see nonsense left and right. They've also directly stated before that they still look on here, they just don't say anything cause on here specifically it just gets them crap. There's also NUMEROUS changes they've made towards the health of the game that people love to overlook because a single point of bad feedback gets highlighted by the community and is the only way you can exist with upvotes on here anymore when you post. This place sucks for EVERYBODY. And I'm pretty sure they've talked about having their eyes on divinity for awhile. They didn't just start collecting data as soon as that guy started talking and then roll out a patch in a month. They've explained their process for nerfing and buffing things and typically these are thought about SEASONS in advance. They've had what...2 years with divinity existing on raid teams, I think that's enough time to collect data and for the topic being so on fire...to finally deliver what they believe is the solution (good or bad). And see...here's the difference between tether and divinity. Tether is a super that only increases your damage, divinity increases your damage and let's you BYPASS a bosses hitboxes for an easier time. Divinity breaks the value of weapons, tether just enhances them being used properly. I remember people justifying to me that release thundercrash was perfectly fine being the weakest single use super in the game by a landslide because it could charge quickly if you used insurmountable skullfort. Luckily they listened to my feedback about how stupid that is and made changes in almost the exact way I asked for it by consistently justifying it's lackluster nature by itself. There's SO much -blam!- I straight up made post after post about that bungie listened to (ok, not exactly me, but others of a similar mind) and that's how I know they listen when it's not just nonsense that somebody can logically back up. I say wrong stuff too, but I don't highlight only them making changes I disagree with. And if it ends up not being favorable to players, they can always make changes to the game to accommodate the lack of divinity...which would ultimately do more for the game than just leaving divinity as is. The game has problems that divinity circumvents. I can't stress enough how many people would rather just keep the band aid over a real fix. Just like with auto reloading back in year 1 because people don't like change. I apologize for being rude, but a LOT of people tend to lean towards pointing fingers and it gets old.
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  • [quote]I apologize for being rude, but a LOT of people tend to lean towards pointing fingers and it gets old.[/quote] No worries. I didn't see it if you were 😉 TLDNR

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  • That's fine, it was a lot of words to say so little.

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  • To be fair, the forums are no longer how they used to be, we used to have really good criticisms here but that changed over time. Honestly, I agree with Divinity getting nerfed 100%. The game was becoming to uh what do you call it, casualified? (this word probably doesn't even exist but hey you get what I'm saying). The skill ceiling in this game is practically nonexistant. Divinity is an example of that. It makes every player be able to do around the same damage but little to no effort at all. I miss Destiny 1 days where we all were chaining our debuffs together and we created some sort of harmony between the raid team. This is nonexistant in Destiny 2 has divinity is pretty much the strongest debuff in the game and then over that, you also have the crit spot. Idm the crit spot staying its just that the debuff is just too extra. Now, this opens up to alot more different playstyles, people actually need to think of what to run during a boss fight other than a heavy linear. Bungie can also introduce new debuff methods which would diversify the game even more. Also one more note, everyone here keeps saying "gl one phasing bla bla boss". Not everyone is supposed to 1 phase all bosses, only the best of the best. Same with Destiny 1, we had to literally go through all damage phases to kill a boss but I see some of the top of the top players absolutely destroy bosses in one phase. Thats what is supposed to happen, not everyone is supposed to one phase. There must be a skill gap in this game. In conclusion, I like the decision Bungie had as it will add more possibilities and diversity into the playstyles that may even be introduced in the future. And @DuBChiri2, I agree. Pointing fingers is getting old here, people should simply just discuss their opinions about the game here, if someone agrees he upvotes, if someone disagrees, they discuss it politely instead of pointing fingers by saying, oh the tryhards, oh the elitists, oh the no life pvp player, oh the kd farmer player, oh whatever they'd end up saying. Let everyone speak without being flammed for their opinion and being generalized to either one of these groups.

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  • Yeah it was pretty decent at some point in it's life, it's just been too long for me to remember now beyond what I did on here (my what...9 bans back in the day lol). Post after post of ideas to try and improve the game for weapon balancing, subclasses...all that stuff. Now that 3.0 is here and I've pretty much gotten what I've wanted...it honestly makes me kinda sad. Yeah there's some things I'd change here and there...but the games sandbox has come quite the distance and it leaves me feeling like there's nothing I can really do here anymore. Not that I really did a whole lot in the recent years but still. Now I'm kinda just here, arguing with people over crap that doesn't even really matter to me anymore. How stupid huh.

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  • "Game has problems Divinity circumvents"... Wait...you mean like bosses running and teleporting all over, thus making Divinity an easy adjustment to tough to hit crits? (A problem created by Bungie) Bungie said they don't want bosses that just sit around and bullet sponge. So they make them mobile, and get upset when we find ways to still land crits...?

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  • Sorry not all bosses just stand there and let you blast them in the face. How dare they move and evade your rocket launchers and supers.

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  • I wasn't saying I personally had an issue with that, at all. But please, get more into your feelings lmfao

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  • Yeah because they don't think very far ahead with their arguments. Remember reckoning being made because we were too strong? Yeah that nonsense didn't seem to last very long because we are even more powerful than we used to be. Even during the time divinity existed before 3.0, it wasn't as prevalent as an option (same as anarchy). People used it on taniks and then garden itself and that was mostly it. Now people use it for multiple raid encounters that straight up ignore the mobility of the boss and and allows people to BLAST them with linears. They make stupid decisions just like we do and I genuinely hope we can one day have a sandbox rid of divinity so that other options can exist. Because really, who cares about anything else if each boss near or far is susceptible to the highest total damage heavies that can't fail to hit? The whole sandbox needs tuning, not a stupid band aid fix from divinity. Flinch needs to be toned down dramatically, sniper damage needs to be bumped up a bit, grenade launchers desperately need some help beyond just damage and so on. These are the kind of changes I like to see and none of that would matter if they tailor every boss to scale on divinity linear damage. The sandbox needs work, it's outdated.

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  • So, the PLAYER BASE...which includes you, doesn't tend to know what they're talking about....but you do??? Something stinks here.....are you NOT a part of this group? Or are you "undercover"?

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  • Edited by DuBChiri2: 10/7/2022 3:24:32 AM
    You right, I screwed myself there. Let me rephrase it: there's a lot of stuff on here that's realistically garbage. It's uncommon to find posts that have any logic to back up their arguments and the ones that do get buried in downvotes by people who are petty unless it's talking crap or it TRULY -blam!- the game (like sunsetting). So if I made a post right now making an exact explanation (which I can't give) stating that the nerf to divinity is fine for the sandbox...how many people are gonna ridicule me for it and just say streamers ruined it? Why even bother giving logic on here when being LOUD always wins? Nobody wants logic here, they just want to have the results in their favor EVEN IF BUNGIE COULD DETAIL EXACTLY WHEN THEY STARTED DOING SOMETHING AND THE EXACT REASONS WHY THEY DID IT. People don't care and the results of it are why they ignore this place like the plague. I used to post on here so much, but after this place just sank too far I stopped even caring. Feedback I've given that had changes that if I could sort my posts I could PROVE to you that they listen. But I can't and all's I can do is ask you to believe me, which is very unlikely because I can't provide any proof cause of this dirt -blam!- site. Am I always right, -blam!- I wish I were, but I at least try to explain my arguments to the best of my ability. The top rated posts on here right now are people just giving them hell and not even bothering to consider if it's actually as terrible as they are making it out to be. Remember people complaining about the "nerf" to slide shooting that had people up in arms? Yeah that really didn't go very far once people actually used it. And divinity is still the exact weapon with a debuff that makes it easier to hit targets. But it's gone, it's TRASH, because that 30% debuff was the only reason it was good, right? Not the giant crit bubble that makes every weapon easier to use, or the built in overload. It's not like a single tether could supplement the damage loss, or the sheer overpowered level of damage our classes already put out isn't good enough to make up for that 15% :/

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