Literally no cons to adding this as a crafted weapon for new guardians and guardians who are nostalgic alike. It’s original exotic perks purpose was being able to change everything about the gun to use it your way but the crafting system basically does this minus the firing type changes.
You could have it as a legendary kinetic 600 rpm. Archetypally it isn’t going to break the game since Duty bound and it’s adept version will be better than it anyway. Everyone loves the model of the gun, it has that dark age, sleek, damaged look and the scope was awesome, everyone used it as a white weapon and it was a mixed bag exotic in destiny 1.
I know we already had our “returning white weapon” in the exotic travellers chosen. However I feel like the crafted Kvostov could give a really unique and accessible crafted weapon and get a new lease of life for a favourite gun.
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Make the origin perk switching between the "champion" mods and let you just go hog wild on the others and it'd be cool.
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I'll be fine with Legendary. It just needs to have a useful origin perk. If it comes back as an exotic with no anti champion mod, it may never be worth the exotic slot for higher end content.
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Hmm if they do bring back the exotic version they could make it a champion stunner, single shot for unstoppable, semi for barrier and full auto for overload champions. That being said if they can’t maybe a legendary version will be nice.
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Edited by ParrotTom: 7/1/2022 6:45:33 AMIt would still fit better as an exotic. It was a cool idea, but there were better weapons, and ARs weren't that good at that point in D1. If they bring it back, it would still need to scale it's damage not just with the RPM, but the mode as well, or provide a good enough reason to use them. If it's damage isn't scaled to match a scout in single fire, it would need more range, zoom, and AA for example, but that would barely do anything for suppressive fire for example. I have no interest in using what would basically be a scout with the damage per shot of a 450/720 AR unless that AR is damn near impossible to miss with, or a pulse with the damage of a 450 AR, but not the damage per burst to match a lightweight or aggressive frame as one would be too strong while the other would be too weak depending on if it actually fires like one. Then it would need a good enough reason to switch between ROF and modes. Something like increased damage on the next ROF swap based on the number of kills without reloading.
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For what? Another auto rifle just with three modes of fire to be used by few?
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[quote]Literally no cons to adding this as a crafted weapon for new guardians and guardians who are nostalgic alike. It’s original exotic perks purpose was being able to change everything about the gun to use it your way but the crafting system basically does this minus the firing type changes. You could have it as a legendary kinetic 600 rpm. Archetypally it isn’t going to break the game since Duty bound and it’s adept version will be better than it anyway. Everyone loves the model of the gun, it has that dark age, sleek, damaged look and the scope was awesome, everyone used it as a white weapon and it was a mixed bag exotic in destiny 1. I know we already had our “returning white weapon” in the exotic travellers chosen. However I feel like the crafted Kvostov could give a really unique and accessible crafted weapon and get a new lease of life for a favourite gun.[/quote] We have enough recycled gear, we really don’t need more
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Edited by NerdFame: 6/30/2022 1:20:38 AMLegendary version sure it was a wasted exotic slot in D1. It failed to be anything despite being everything other than a handcannon
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I'd either like to have a Legendary version of it as you suggest or the Exotic one as it was in D1.
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I would like that :)
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I'm down with this I enjoy that gun in D1.
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I love this idea
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Edited by just4scams: 6/29/2022 6:46:35 PMIf you replay the mission A Guardian Rises the Khvostov (white) will drop at your current light level. here's how https://youtu.be/gcoXFaeZCqU
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Yes! Just what we need, a crappy gun returning for the 4th time!
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They need to bring back the Exotic Version that was introduced in Age of Triumph in Destiny 1... It was so fun to switch between Pulse, Auto, and Scout rifle modes.
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It should’ve been brought back also as the exotic version from D1. That would be better than the crafted version. But both would be great!