I mean are you fr right now...... its gone up because its now cheaper to "reuse" shaders, each shader from collections costs around 2 shards+glimmer (cannot remember the amount) but when your wanting to go for a full set of shaders for weapons+armour you can easily be using 10+ shaders using around 20-30 shards per char (if you decide on a different look for a differ char which I do often) im fine paying 300 BD over 40 if it means no longer burning through shards to constantly change my guardians colour style on different armour/guns
and considering most players already have "all shaders" it will be a rare case where someone is going to be buying 10+ "new" shaders from Eververse to fill there collections/transmog now
English
-
Are you complaining that it's cheaper because you don't have to spend legendary shards to pull them from collections. The cost to pull shaders from collections is absolutely nothing and the shards you need you can get from dismantling like 5 legendary items and in this game legendary items drop like candy.
-
Edited by 123TheCloop: 4/22/2021 10:25:58 PMthe cost from pulling shaders from collections "isnt nothing" why? Umbrals need between 1-5 shards per engram depending on what focusing you go for, armour needs shards to masterwork, weapons need shards to masterwork, ghosts need shards to masterwork, you need shards along with other materials to "reroll" high level/masterworked armour (exotics even more expensive) over a 3 month season it adds up, over 12 months it adds up even more considering new armour and shaders drop with each new season/DLC so this isnt some "nothing" issue, do the math its way better than burning through a material that is literally required for everything in the game (including obtaining upgrade modules or converting shards to materials/glimmer) ide gladly spend 300BD on potentially "5 new shaders a season" from eververse if it means saving 40+ (can be higher) shards just making my guardian look "good" on each character during each new season
-
Getting shards is not difficult and if you are having difficulty getting them then you have other issues. We have more ways of getting shards than ever and the cost of everything over a 3 month season is easily off set by the amount of shards you earn by simply playing the game. Yes umbrals take 5 to focus but what happens when you don't get the item you want you dismantle it and get 4 shards in return. You need more shards try playing the game, go to spider trade planet resources, turn in vanguard tokens from strike especially since they are being removed soon, go do lost sectors both legend and master, play crucible, play gambit, do quite literally anything and you get stuff that can be broken down into shards. I haven't been as active as normally in d2 but just this season alone I've shown over 6k increase in my legendary shard count.
-
I never said it was difficult.......... I said when you account for everything that uses shards you will find you can easily burn through them just on shaders alone with multiple chars, this isnt rocket science lol I can earn shards easy enough (thats not my issue) issue is shaders would cost more than you think over a season or 2 and over a year even more (new players would have an even harder time) ide take a 300BD hit (considering its rarely -blam!-ing used anyway apart from when armour sets go from silver to BD or they offer silver purchased ornaments for BD further in the season) either way you snowflakes think this is "bad" you kids really need to play proper FP2 games to understand how "bad" an economy can get but whatever, its not like they drop 30+ shaders every season at eververse lol its around 5+ a season (wow 1500BD on buying perma shaders) a season alone you earn this back 4 fold from the challenges
-
Really burn right through them if you have multiple characters. You have two characters that are not close to being maxed out, while I have three characters with two that are maxed and a third that is close and is higher leveled than both yours and I have trouble finding ways to spend the amount of shards I earn. I spend easily 2-3 hours a week just sitting at spider converting shards into planetary materials and I still have over 25k shards in excess. The shard usage compared to shard gain isn't even close to each other, with a player earning far more than they spend. Plus to even compare brightdust to shards is just plain stupid as both are nowhere near the same level of currency for the game. You have very selective sources of brightdust with a semi defined hard total you can earn you can earn throughout a season while shards are something that can be earned doing anything and be earned without a defined cap each season. You wanna bring up new player struggling to afford shaders. What is a new player more likely to not have to purchase a shader shards or brightdust? The answer brightdust. Right now you get a new shader you never had for 40 bd and easy accomplishment do for a brand new player, now a change to 300 bd for a new shader to be gotten by a new player is alot harder. As well as this increase also makes a player less likely to get new shader due to how limited bd is and the amount of stuff added to the eververse store. Take the season final bd award of 4k with that you could purchase as a player 100 new shaders to unlock with the current price, now we look at what the change making it 300 bd and now you can only purchase 13 new shaders. You now have access to even less customization compared to before.
-
Edited by 123TheCloop: 4/23/2021 4:33:51 AMnew players are more likely to have bright dust over shards because of bounties/weekly vendor pinnacles which offer bright dust (its a guaranteed source every week on every char) also adding seasonal challenges (and if) you complete all you get a big bonus at the end of it. shards for a new player will easily be gone because they have to masterwork weapons/armour/ghosts, will have to buy focused engrams from the recaster and as they earn shaders (from the current) system they will also be burning through them because again people will change styles "often" enough in a 12 month period to not have enough. You "might" not have issues but thats not too say others wont (I dont) but new players need shards for literally everything, everything "they dont" have as a new player like upgrade materials/masterwork materials conversion or upgrade module conversion. vet players dont have this issue because they will have a stockpile and some farming methods to burn them out fairly quickly (new players dont) new players though will easily obtain bright dust over shards and will find bright dust not disappearing anywhere near the same rate as shards would making the bright dust increase totally worth it for the removal of shard costs on shaders from collections. again, bungie dont drop 20+ shaders a season for eververse, they drop around 5 a season exclusively for eververse, thats around 1500BD which is easy to get (even excluding) the SP