they nerfed brightdust overall. Only the LOWEST casual player might have gotten more this season from base gameplay but for moderate to extreme players time invested, they were nerfed, even if you got the bundle at the end, you still end up lower.
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Edited by Bore: 4/22/2021 6:43:43 PM[quote]they nerfed brightdust overall. Only the LOWEST casual player might have gotten more this season from base gameplay but for moderate to extreme players time invested, they were nerfed, even if you got the bundle at the end, you still end up lower.[/quote] That’s not the case. You can get the same amount of bright dust this season that you could get 2 seasons ago, but you don’t have to do every single weekly bounty on all 3 characters and you can also join in half way through the season and still get most of the bright dust. You for example are getting more bright dust this season assuming you’re doing the seasonal challenges.
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Old BD total was 45,900. S13 is 33,460. 27% less BD assuming you were playing the core activities on 3 characters.
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Yeah, just the 2x weekly (Strike/Crucible/Gambit) bounties across 3x characters = 3600 Brightdust [b]per week [/b] Now? It’s complete 75 seasonal challenges over 10 weeks for 4000 BD bundle (plus whatever throughout the triumphs)
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More time, less Dust
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Edited by Bore: 4/23/2021 6:25:18 PM[quote]Old BD total was 45,900. S13 is 33,460. 27% less BD assuming you were playing the core activities on 3 characters.[/quote] I’ve gotten more than 50k bright dust this season. Is significantly higher than 30k. You’re not even close to the right numbers, lol.
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Edited by Slevi: 4/22/2021 7:12:50 PMPrevious seasons had better weekly bounty pay outs. 3 strikes and the game awarded you 400 bright dust per character. 1200 for the week for little play. 3K bright dust if you actually played the other activities on 3 characters. Id rather do that than seasonal challenges because the season challenges usually takes up more than just 3-4 games. Only benefit to seasonal challenges is the ability to hold off till the last week and do it all in 1 sitting. Hence why seasonal challenges are better for the casual player base, but worse off for hardcore players.
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Edited by Bore: 4/22/2021 7:20:07 PM[quote]Previous seasons had better weekly bounty pay outs. 3 strikes and the game awarded you 400 bright dust per character. 1200 for the week for little play. 3K bright dust if you actually played the other activities on 3 characters. Id rather do that than seasonal challenges because the season challenges usually takes up more than just 3-4 games. Only benefit to seasonal challenges is the ability to hold off till the last week and do it all in 1 sitting. Hence why seasonal challenges are better for the casual player base, but worse off for hardcore players.[/quote] Last season you could get 200 bright dust from each vendor per character, 100 per weekly bounty. This season you get 150 from each vendor a week from doing 8 bounties on top of the seasonal challenges. You get more than 60k bright dust a season and you don’t have to play on other characters. Again, you get more bright dust this season.
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Edited by Warpath73: 4/23/2021 5:54:40 PMNot sure if you’re misrepresenting the facts onnpurpose or not, but A) you’re understating the “before” picture by half. Prior to the slashing done in Beyond Light, weekly bounties were 200 EACH. 3600 per week just for those. B) weekly BD payouts for 8 bounties now is 120BD, so max of 360 per week. x12-13 weeks in the season. They moved a bunch of stuff around to hide/confuse people but in the end the total went from over 45k to under 34k. Edit: 2 weekly bounties at 200 each x 3 vendors x 3 characters = 3600. 1200 a week is per character pre:BL.
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Edited by Bore: 4/23/2021 5:46:24 PM[quote]Not sure if you’re misrepresenting the facts onnpurpose or not, but A) you’re understating the “before” picture by half. Prior to the slashing done in Beyond Light, weekly bounties were 200 EACH. 1200 per week just for those. B) weekly BD payouts for 8 bounties now is 120BD, so max of 360 per week. x12-13 weeks in the season. They moved a bunch of stuff around to hide/confuse people but in the end the total went from over 45k to under 34k.[/quote] Prior to this season to get any sizable amount of bright dust you’ve needed to play all 3 characters and do every single bounty. Now you don’t have to do bounties and you’ll still get a significant amount of BD. The vast majority of players are earning more bright dust this season and earning more for far less work.
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Edited by Warpath73: 4/23/2021 5:56:26 PMI agree with you on three characters but you only had to do 6 weekly bounties, which occurred from playing Strikes Gambit and Crucible normally, for 3600/wk. Now you have to do [b]78[/b] dailies involving bs loadouts you’d never want to use - to get a paltry 360. And if you’re only playing 1 character you’d be all the way down to 120BD. Edit: 2 bounties @ 200BD = 400 x 3 vendors = 1200 per character x 3 characters = 3600BD/week.
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Edited by Bore: 4/23/2021 6:02:54 PM[quote]I agree with you on three characters but you only had to do 6 weekly bounties, which occurred from playing Strikes Gambit and Crucible normally, for 1800/wk. Now you have to do [b]78[/b] dailies involving bs loadouts you’d never want to use - to get a paltry 360. And if you’re only playing 1 character you’d be all the way down to 120BD.[/quote] Some of the bounties are literally just 1 melee kill... repeatable also count towards it. It takes less time than it does to do weeklies.
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I personally got more bright dust this season than last but I don't play 3 characters so that's probably why. That being said, this was less about whether or not there was a buff and more about the fact that they led us to believe they were giving us more when in reality they were tricking us with artificial inflation They did this on purpose to build good press with Forbes and other gaming articles. We were all a pawn in their marketing scheme
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Thats how the change to the bright dust gains worked and people were trying to tell everyone that the change they made was good for a solo player but a nerf to a multiclass player. But that's how bungie operates they take a good idea like increasing brightdust gains for single character players and twist it to actually be an overall nerf to total brightdust gain for everyone.
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Oh, yeah no, that still stands. But thats BEEN their modus operandi this whole time. Bait n switch. " Oh look, you get 2x more thing!" also " We are charging you 10x for thing"
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Thats how raising minimum wage works. Someone has to eat the cost. Life lesson.
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Hey someone finally understands the minimum wage and it's effect on cost of good, as labor costs increase the price of goods raises to match
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mm, no thats not how that works. raising mininmum wage doesnt - have- to mean passing the cost onto customers unless the buisness itself cant both proffit and pay at the same time. What you have is an abundance of companies who CAN pay SEVERAL times over, who do not -want- to, because capitalism demands ever rising proffits till you liquidate.
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Its a factor that does play a major role in price increases as well though, is it the only factor no but it is a large contributing factor.
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In the aformentioned cases, its due to greed, not need. The companies CAN pay, often seeing a fraction of a percent of any difference, but they want to keep that, so they would pass any change onto the customer, knowing full well its meaningless to their bottom dollar, and has more effect on the customers and the workers than the company itself.
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Very true this case is not a case of labor cost vs cost of production, this is just demand vs greed.
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" we cut your taxes by 1% ! also its temporary, and we cut corperate tax in HALF and made it basicly permanent and made it more encouraging for them to continue holding off on any kind of financial increase for their employees, ie, you all"