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Edited by mikeyrox1234: 8/7/2020 10:15:28 AM
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From someone that runs 100 Resilience 99.99% of the time... YES! I only run it because I enjoy the 14 seconds Barricade. There have only been VERY few situations where running 100 Resilience in PvP have helped me out and Im not talking specifically about Thorn damage. Even less situations in PvE... If it were up to me though the Resilience, Mobility, and Recovery stats would be moved back into the Subclass menus like they were in D1. A Hunter SHOULD NOT be allowed to get as much armor as a Titan A Titan SHOULD NOT be allowed to get as much mobility as a Hunter Hunters and Titans SHOULD NOT be allowed to get as much recovery as a Warlock If we were to buff Resilience (more than 13% shield capacity) though we would have to also buff Mobility so it also increased sprint speed by a bit. ALSO give us a new Health/Shield bar, similar to Halo Reach’s. 1 separate bar for Health and another bar on top of the Health bar that is for Shields. I have come up with a whole new idea for our stats if anyone is interested... 😁
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  • Edited by Gilgamesh: 8/8/2020 2:25:27 AM
    Warlocks also have as much armor you shouldn’t just single out hunters. Im not hating on the post im just saying some people will think warlocks have less

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  • I didn’t feel the need to list off all of them combinations. I felt like they were all implied.

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  • Edited by Gilgamesh: 8/8/2020 7:16:41 AM
    I don’t have a issue with it. Its just some people here aren’t that smart and will start to believe warlocks have less armor. Ive seen people that aren’t that smart here already and it just hurts reading what they say. But i do agree resilience really does nothing in PvE unlike Mobility and Recovery

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  • Edited by Soular_Sage: 8/7/2020 7:54:06 PM
    Please, do share. I think all classes need a baseline bonus to their primary stat. I really like the idea of brining Resilience should reduce flinch and have much more meaning against special weapons. Imagine if all snipers could only 2-body based off the target's resilience: [quote]Rapid-Fires two-body at 3-resilience or less Adaptives two-body at 5 resilience or less Aggressives two-body at 8 resilience or less (basically everyone) Exotic Special Snipers two-body at any resilience. Exotic Heavy snipers get insane aim assist and 2 body all supers.[/quote] Do something similar for shotguns and fusions (both of which need a serious archetype rework), and instantly resilience is important again.

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  • Edited by YourAverageGuardian: 8/7/2020 3:41:48 PM
    [quote]If we were to buff Resilience (more than 13% shield capacity) though we would have to also buff Mobility so it also increased sprint speed by a bit.[/quote] Mobility is fine the way it is and does enough already. 100 mobility gives hunters a 9 sec dodge cooldown. Higher jumping and faster straffing for 1v1 duels is enough. Anything more than that, makes it more of a crutch than it already is. You want faster sprinting, you should be forced to use the exotic each class has for that.

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  • ... My, people really love to misuse "crutch."

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  • Okay

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  • Agreed hmmm what’s that Zavala? Oh he say indeed

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