This was the same issue that was brought to light during the Black Armory season. There is a certain pleasure in the season that embraced this mess is the activity used to circumvent this current mess.
This is an inherent issue with seasons in general that are always on the lean side of content compared to fall expansion releases. Seasons never provide story missions long enough to advance a players level to participate in the activities provided in the season. The expansions have a storyline that bring players to or close to the levels required to enter the endgame in a relatively approachable way.
It’s time to remake the concept of seasons within the destiny IP. Maybe the “season” is just the battle pass. The rest of the content is behind the paywall of the fall expansion. This lessons the FOMO aspect of the current season model and would, hopefully, encourage story building to make activities much more entwined as opposed to just being a limited public event (match made or not.)
This is on Bungie though and how much they want to invest in the scope of a years content. Knowing there is no approaching D3 (at least not for several years) it places more pressure to make a year more valuable to a players time. If not, the game suffers a growing apathy as the content doesn’t advance and the images on the screen become far too familiar to drive a “wonder quotient.”
English
-
Over thinking it. The problem is that the game lacks loot. People will grind their asses off to get a desirable bit of loot. The problem is we aren’t doing that. All we’re grinding for is a number...and loot that isn’t better than what we have already. This game is broken as a loot game. Sunsetting gear is part of the solution. But there has to be an overhaul of this games underwhelming weapon system and broken progression system. Or this game will burn out its playerbase.
-
I agree. Sunsetting only really works if it’s replaced at an equal level. If sunsetting only gives a dozen new weapons then the loot system is still broken. I can’t see Bungie showering us with loot as it would still be the same issue as all loot staying viable. Bungie seems to lack the man power and resources to really make a loot game as right now it feels like it’s there is a push for very small meta only loot pools which seems more consistent with a Halo game (weapon wise) than a looter shooter.
-
It’s not a manpower issue. It’s that this game was literally designed NOT to permit it. By a group within Bungie who wanted this game to be a successor to Halo and a pvp-focused game. Those guys are gone now, but those who remain inherited the wreckage they created. Bungie has been trying rebuild the foundation of a house while people are actually still living and playing in it everyday.