One of the worst ideas I've ever seen here.
Sure let's make endgame content into a joke that you cant possibly fail right? Because who wants any kind of challenge?
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They can be challenging in other ways, more engaging ways, i mean the whole game is a shooter and suddenly in raids you have to become a puzzle master? that breaks the inmersion and also breaks the possibility of matchmaking and many more things, raids should be like in every other rpgmmo, challenging but due to enemy difficulty, not mechanics that wipe you as soon as you miss one thing.. Have mechanics sure, but don't make the raids around them! make them be complementary to the experience.
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This is so, so true, mechanics should compliment gameplay, not control it, completing an arbitrary checklist is not gameplay!! It's a chore! Give us a solid foundation of gameplay and gunplay since y'know it's a [b]SHOOTER[/b] I think devs have forgotten that, and then make complimentary mechanics which don't get in the way of that. That's the best way to improve upon the dismal state of raids