Easy, they're filled with more mechanics and less combat stuff.
They're dogmatic, everything is set in stone if you do the mechanics right, which gets boring. There's no panic, no sudden spikes of action all of a sudden like D1 Raids.
Stop bombarding Raids with more boring mechanics and fill them with pure action.
Example: Crota Fight
The only mechanic there is the Chalice of Light, and you could argue grabbing the sword too but you use to attack so is more of a combat mechanic.
Everything else in that fight is enemy placement and the Oversoul, which you also just have to shoot to get rid of it. Not just play a minigame of Kids Train and tether here and there like GoS.
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#destiny2
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What I loved most about D1 raids were how simple their encounters were and it felt like a 6 man strike. It was fun, not really all that hard and if one person died it wasn’t the end of the world. Now its all about everyone staying quiet, only 1-2 guys can speak and the mechanics are unforgiving.
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7 RepliesLast Wish is one of the best raids in destiny history imo.
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*snags nostalgia classes off your face* No. Yah dummy. The reason D1 raids are looked back on as fun is because they were easier to complete. I'd argue that the only overly mechanic fight in D2 is Riven. I'm willing to bet that 90% of all completions of Riven have been cheesed. Because no one actually wants to remember the god damn positions of eyes while they slowly climb up multiple floors. GoS is a fairly easy raid with the right team that's honestly like running a VoG themed raid with friends. Crota's end is what strikes should be. If all strikes were like Crota's end my life would be complete and I'd never play another game in my life. Soloing Crota's end was probably my favorite thing to do in D1 besides Trials of Osiris.
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14 RepliesThey were never fun. None of them are hard. All of them are mechanical Simon says without instructions. Not telling me how your nonsensical boss killing machine works isn't quirky or smart, it's hideously bad game design. Raids expose how little actual role playing there is. Precisely none. Mild variations of mild combat effectiveness related perks that make up a fraction of play or shave off a few seconds. No epic boss fights that come close to making sense. No big battles with a ton of enemies simply breaking into a place to take out the boss. Raids needed to be structured strikes. Instead we got balls and plates, in damn near every single raid.
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3 RepliesEdited by Insatiable: 2/19/2020 2:31:07 PMCrota isn't worthy of being called a raid . Please don't use that as a raid example. It was quite literally a glorified strike. And the most buggy one in existence . Raids should have a decent amount of mechanics . It's what sets them apart from strikes outside of the loot. More challenge = unique raid loot.
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3 RepliesTL:DR Why raids suck... 1. The loot is garbage. 2. It's about as compelling to replay a D2 raid now as it is stabbing your scrotum with a rusty nail. 3. Power leveling has been pretty much removed and only 1 raid will drop powerful gear. 4. Old raids don't have random rolled guns. 5. No real incentive beyond 1-10% exotic drops and a title.
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3 RepliesI think everyone who raided on a regular basis in D1 has had a moment where nearly everyone has died and one person managed to clutch it at the end. In D2, unless you've thrown the ball and jumped on the right platform at the exact same time while planting skulls then you're pretty much fuc....done for 😬
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Not enough desirable loot.
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1 ReplyEdited by Smough: 2/18/2020 2:47:13 PMIf you want pure action with little to no mechanics then go play strikes or one of the 6 or so horde modes in the game. Don’t say raid mechanics somehow make the raids bad as if you’re speaking for everyone who raids. Remember, Kings’s Fall (a destiny 1 raid) is full of mechanics but is often regarded as the best raid in the entire franchise.
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"Everything is set in stone if you do the mechanics right". That applies to D1 Raids too. Not just D2 Raids. To me though, that's not why D1 Raids were better. They were better because the loot was useful both in the Raid and outside. Remember how Song of Ir Yut let you shoot through a Knight's shield? Or how about the Chest Piece from Wrath that increased Heavy drops from Fallen? Or Cocoon on every King's Fall weapon that auto reloaded the gun while it was stored? D2 Raids just have generic loot that does nothing special. Yes, they introduced Mods that were helpful in the Raid, but it just wasn't the same.
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Edited by FdYAcsoyPKN83gLE: 2/18/2020 11:05:15 PMThe weapons and gear are so boring because they don't do anything special.
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Edited by Dark Brandon X: 2/18/2020 10:29:52 PMI miss Oracles. I miss hitting Axis in the face with my balls. I miss blowing Oryx's black balls four at a time just to shoot on him after he's on his knees. I miss the thrill of not letting supplicants blow up in your face once you got close to the hole. I miss the "train" we had to run before the Warpriest. The wall of dixx before making the sisters explode? Miss that too. I miss penetrating the Templar's walls. Every moment felt special. Crota was just the bpueprint to what would eventually become the menagerie but at least we got to search for the Scrota of Crota so there's that.
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1 ReplyLol Crota fight: Stand on a ledge and shoot the boss with rocket launchers. Oh and don't forget the titan bubble to agro the boomers. Yeah, great raid encounter. Oh and don't forget, MUST HAVE GJALLARHORN OR GET BOOTED. Btw there wasn't a chalice on hard mode.
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1 ReplyCrotas a strike boss whose "mechanic" fits perfect in current day strikes. I really don't know why that rushed mess is called a raid. GoS feels like a raid, and just saying "Ree mechanics" because the final encounter takes more than two brain cells from every member of the team must mean that WoTM is too mechanic heavy too because color cordinating servitors 7-3 times with 3 people shouting their color at once is IMO harder than GoS's two people playing Connect the dots on a kids menu and the other four playing babies first gambit match.
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3 RepliesThis is true for a lot of people. The problem is the dedicated players have become so ridiculously good at just killing rank and file enemies that it isnt a challenge for them anymore. Bungies made it clear that raids are end level content geared for dedicated players with fire teams. Taking away the mechanics and relying on base gameplay difficulty would definitely make raids more accessible to a wider player base, but the dedicated players (for whom the content was Intended) would complain and say it's too easy. To use your own example, Crota's End could be run Solo, start to finish. That's not a raid in current destiny. That's a dungeon. I'm not saying raids have to be elitist cesspools, just that mechanics have become a necessary level of artificial difficulty. It would be nice however if there was a bit more room for error in the mechanics. This would make it easier for teams to actually take new players through and teach them instead of requiring everyone kwtd or have certain weapons. GoS is pretty unforgiving in that way.
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1 ReplyBungie's main objectives in designing Raids at one point became making sure nobody could solo them anymore. The mechanics are intended to prevent that... Something inside Bungie "broke" when that Warlock killed Atheon solo. After that, they redid all the original D1 raids and added mechanics to each of them intended to make them require a team to complete. Bungie has always made things difficult for solo players and essentially declared war on them at one point. It's really hard to believe that Bungie fails to see that people will tire of paying for a game that only facilitates them playing a portion of the content for which they paid an equal share... The simple fact that Bungie, and apparently some Destiny players, fail to see is this, "a bad matchmaking experience is far better than never being able to try the content at all".
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2 RepliesDon't they all boil down to stand on a plate and shoot a thing?
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14 RepliesI mostly agree. There are no hero moments in D2. Lfg is worse than D1, and it was bad then. If someone died during an encounter in D1 it rarely meant wipe city, and stronger players could hold down weaker ones, which was good for bringing new people along. I know some people prefer mechanics heavy raids, and that's cool, but for alot of us it just isn't as fun. Plus most of the raid weapons are trash. GoS has some good ones, Crown has one or two, scourge has a couple, last wish has a couple. Leviathan and both raid lairs have trash guns for the most part and have been left behind.
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1 ReplyI loved the d1 raids, it might just be difficult to keep re creating, i also think the weaponry in d1 was better and more fun to use
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Agreed
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they stil seem fun to me! but then i enjoy running stuff in a larger team and helping first timers! thats where the fun comes from :)
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Not only were D1 raids more fun in every aspect, but the Armor looked fcuking awesome, and most the weapons were usually top tier for both PvE & PvP with sepcial perks related to the Raid
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8 RepliesHere's an idea: stick to strikes.
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No normal mode, only a few revives, convoluted mechanics, punishing RNG. All of this wastes so much of your time because none of it is forgiving. So you repeat each section over and over and over and your reward if you jump through the hoops perfectly is usually nothing or trash rolls. So why even bother?
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Agreed. I used to run VoG multiple times a week, just because it was fun. D2 raids are t nearly as fun. You can’t pick up the slack for someone. It’s all about everybody following the script or you wipe.
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For most contest has ruined day one raiding. Shit gear. Raids are catering to the 1%, chasing many away. No normal mode any more, for people to learn easily.