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Edited by Artisan: 2/15/2020 8:04:22 PM
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Here's the wording [Quote] Changing an armor Affinity type will cost 1 Upgrade Module. If your armor is already upgraded to a higher energy level, the cost will be the total upgrade materials necessary to reach that energy value plus 1 Upgrade Module. [/Quote] If they'd left it at the first sentence, they'd be huge celebrations (with reservations that it's still just a somewhat viable workaround for an inherently poor system) but the second part is a real insult to invested players. It's pretty unambiguous.
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  • Ok? So the solution is change the affinity at 1 and before you masterwork? Not sure I see the issue

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  • Aaaaand if you already have your masterworked gear, which is the point of address here, you're screwed over with a double astronomical charge. If you're at base, a new player, don't care about either high 60-66 stat armour or multiple tier ten and high stat distribution then they're not charging for your mediocrity (maxxing out and optimisation of their armour stats isn't for everyone) or alternatively in the lack of need for those things in the types of gameplay you run. That's fine. In those cases this doesn't affect you.

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  • Edited by iShowOut 15: 2/15/2020 8:48:16 PM
    So making sure I understand you invested that much resource's ALREADY into a affinity you're not happy with?. And assuming you have multiple masterworked sets you want to change why did you invest into so many affinities you ultimately might want to change? Isn't that the price of investment? Good news you can change the affinity now .. but before you couldn't and you chose to invest anyways, why? It is a investment after all something bungie wanted you to chose wisely. You knew how rare the materials were and invested them. Seems like a fair trade off

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  • Players masterworked their gear given the massive rarity of high 60-66 stat armour which also has the particular stat distribution they want AND synergises with their loadout and other armour pieces. That's incredibly rare and a lot of work as it is for just one set of five. If you're not into maxxing your tiers, perhaps not into PvP or are a new player this may well not affect you. If this had been two seasons ago, less of a problem.

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  • Ok then I guess the question at that point is why invest into something you're not happy with.. did you settle? And if not then it was worth the investment correct?

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  • [quote]Aaaaand if you already have your masterworked gear, which is the point of address here, you're screwed over with a double astronomical charge. If you're at base, a new player, don't care about either high 60-66 stat armour or multiple tier ten and high stat distribution then they're not charging for your mediocrity (maxxing out and optimisation of their armour stats isn't for everyone) or alternatively in the lack of need for those things in the types of gameplay you run. That's fine. In those cases this doesn't affect you.[/quote] It's not an issue, it would be like if the affinity you wanted dropped randomly, you would still have to spend the currency to upgrade it, you shouldn't be investing in armor with affinities that you dont want in the first place and if you did get the affinity you want you would still have to invest the currency into it. There is no issue with this change, it doesnt undercut grind and makes complete sense, you're essentially making your own armor with materials you would've needed anyway

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  • Nonsense, it makes absolute no sense. Players masterworked their gear given the massive rarity of high 60-66 stat armour which also has the particular distribution they want AND synergises with their loadout and other armour pieces. That's incredibly rare and a lot of work as it is for just one set of five. If you're not into maxxing your tiers, perhaps not into PvP or are a new player this may well not affect you. If this had been two seasons ago, less of a problem. But if this absolutely affects you and you think those players will either pay 22 Ascendant Shards and 14 Enhancement Prisms or scrap two seasons worth of grind and be happy with that then you're deluded.

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  • "Players masterworked their gear given the massive rarity of high 60-66 stat armour which also has the particular distribution they want AND synergises with their loadout and other armour pieces." You say this is the reason you masterworked in the first place.. Soo why do you need to change it? That's the point of the investment, sure I understand you want that piece of armor to be use with this build or that build. But you maximized it in the first place for A SPECIFIC build in the first place. It no difference than. Having multiple set for different builds... Cost wise at least.

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  • [quote]Nonsense, it makes absolute no sense. Players masterworked their gear given the massive rarity of high 60-66 stat armour which also has the particular distribution they want AND synergises with their loadout and other armour pieces. That's incredibly rare and a lot of work as it is for just one set of five. If you're not into maxxing your tiers, perhaps not into PvP or are a new player this may well not affect you. If this had been two seasons ago, less of a problem. But if this absolutely affects you and you think those players will either pay 22 Ascendant Shards and 14 Enhancement Prisms or scrap two seasons worth of grind and be happy with that then you're deluded.[/quote] First off you shouldn't be investing in armor with affinities that you dont want, that's no bungie's fault that you made an illogical decision, this new system allows you to change the affinity for the same cost as the current energy level on your armor which is what you would have to do currently anyway if an armor piece with the affinity you wanted dropped, the only people this hurts are the people who decided to masterwork everypiece of armor with affinities that they dont want which is your own fault

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