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Edited by TattooedOni: 11/16/2019 8:14:28 PM
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[quote]Hello there, I've been playing Destiny since vanilla D1 and have had a blast during all these years through its ups and downs. In particular, the crucible has been what I enjoyed the most. Across accounts, I'm sure I have well over 100 days played since 2014 in PvP and loved almost every second of it, except things that were OP/broken which Bungie eventually fixed, like the Matador 64 in D1 or Telesto in D2. As of recently though, I've come across players using very strong and overpowered fusion rifles like the Erentil FR4 and The Wizened Rebuke. These weapons clearly need a nerf ASAP since they totally destroy the fun in playing PvP. I know I'm not the only one that's upset about these weapons but we still haven't heard anything about bringing this particular archetype of fusion rifles down a bit. It doesn't have to be a big nerf, just decrease range and/or damage. If you agree with me and wish to see these fusions get a nerf, please upvote it so Bungie sees it, thanks.[/quote] No, the high impact fusions aren’t a problem or overpowered. All you have to do is not stand still out of cover, not push a person charging their fusion while you’re out of cover, and not peek a corner if you hear someone charging their fusion. The really bad one I keep seeing in all these YouTube videos about how broken they are is don’t jump at it from 12m away. That happens a lot and by the same player over and over. Don’t be that player and everything is fine. Edit: I didn’t need to look but when I did it turns out you’re a hunter running stompeez DRB/NF/whatever and arc battery. What a shock. Stop pushing for a short range kill in the open. You’ll be fine.
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  • Edited by Erijian: 11/16/2019 10:59:40 PM
    Well now that you called him out he has The Last Word and a Sniper Rifle equipped lol.

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  • called me out? I change loadouts depending on the map or players I face. I mostly use sniper though as I've mentioned a billion times already in this thread lol

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  • [quote]called me out? I change loadouts depending on the map or players I face. I mostly use sniper though as I've mentioned a billion times already in this thread lol[/quote] It’s not hard to just review your game history, see what you use and what is used against you to see what the issue is.

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  • Just giving you a rough time. But on the topic I really think all Fusion Rifles need is the removal of Backup Plan. They're mid-range special weapons and the consistent "snipes" people bring up are literally just kills in the 35m range. My Rangefinder Duke still three taps at that distance.

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  • backup plan, firmly planted and a decrease to range on wizened rebuke and erentil fr4 (15% ish) would solve all of this.

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  • [quote]Well now that you called him out he has The Last Word and a Sniper Rifle equipped lol.[/quote] But of course.

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  • [quote]Edit: I didn’t need to look but when I did it turns out you’re a hunter running stompeez DRB/NF/whatever and arc battery. What a shock. Stop pushing for a short range kill in the open. You’ll be fine.[/quote] LOL!!! That explains a lot. Always the same type of players complaining about it. They want their hard counter removed so they can run rampant around the crucible. No shock there, lol. And the fact that he’s an Arc-Battery hunter is icing on the cake.

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  • I agree they need to counter shotguns (But not within the shotguns range). With backup plan and a average user behind them, what are you supposed to do. You Can’t Push. In no way can you challenge that with anything within short/medium range. I’m not a shotgun user, but I’ve seen constant situations where a teammate lays into a guy and chases him down, only to die by a back up plan fusion before he can ready his weapon. I have a issue with the range and consistency of 860RPMS, but it’s not a huge deal honestly. What I think needs to be addressed is Back-up Plan on those types of fusions. Why use any other fusion when the “low RPMS” can shoot just as fast and kill even further then High RPMS. And to make it worse, you can shoot twice within that swap!? I think they should remove backup plan from low RPMS, and take away the accuracy increase there weapon “trait” provides. Even though they, On Paper, have a low Stab stat, this bonus actually gives them more vertical recoil, so it’s inherently easier to just hold you stick down to negate most of the kick. Making Stability a stat not worth going for. Just a thought.

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  • For your argument then you should not be able to snipe someone inside 10m either. See how silly that argument is?

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  • I’m not saying you can’t, but it should be easier for the shotgunner to kill you in close range/ rather then the other way around.

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  • [quote]I agree they need to counter shotguns (But not within the shotguns range). With backup plan and a average user behind them, what are you supposed to do. You Can’t Push. In no way can you challenge that with anything within short/medium range. I’m not a shotgun user, but I’ve seen constant situations where a teammate lays into a guy and chases him down, only to die by a back up plan fusion before he can ready his weapon. I have a issue with the range and consistency of 860RPMS, but it’s not a huge deal honestly. What I think needs to be addressed is Back-up Plan on those types of fusions. Why use any other fusion when the “low RPMS” can shoot just as fast and kill even further then High RPMS. And to make it worse, you can shoot twice within that swap!? I think they should remove backup plan from low RPMS, and take away the accuracy increase there weapon “trait” provides. Even though they, On Paper, have a low Stab stat, this bonus actually gives them more vertical recoil, so it’s inherently easier to just hold you stick down to negate most of the kick. Making Stability a stat not worth going for. Just a thought.[/quote] So they get some tags and start tunneling in to chase the kill and die like they should for playing badly? That’s not a game problem. Back up plan is a trade off for range, you have to give up a perk for it making it less consistent against good players who don’t ape.

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  • You don’t even need a good rolled Erentil to be consistent. To say someone is trying to clean up a kill as “playing badly” I highly disagree. So by that definition, you can’t push anything and are restricted to clean 1’s and that’s it? That restricts like all but 3 weapon classes?! If you find that fun good for you, but please don’t use it to justify Erentil not at least getting looked at. I’m not screaming or crying here, I’m trying to be fair.

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  • [quote]You don’t even need a good rolled Erentil to be consistent. To say someone is trying to clean up a kill as “playing badly” I highly disagree. So by that definition, you can’t push anything and are restricted to clean 1’s and that’s it? That restricts like all but 3 weapon classes?! If you find that fun good for you, but please don’t use it to justify Erentil not at least getting looked at. I’m not screaming or crying here, I’m trying to be fair.[/quote] You do need a good roll to be good against good players, you don’t need a good roll to be good against bad players who ape. Tunneling and kill chasing is playing badly. It’s just as easy to bait an ape with a shot gun as it is with back up plan high impact fusion. They have been looked at, and are unchanged after over a year because they aren’t over powered.

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  • Back up plan is tough to counter. However, it's VERY rare that someone uses that roll on a high impact fusion because high impact reserves and under pressure are much better on those weapons. Also, for Back up plan to be really effective you need somd dexterity perks on your armor.

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  • Sliding w the shotty tends to combat B-up plan, as bolts aren’t all that accurate when at that range w b-up plan. You usually will take them out before they can use another shot.

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  • I know what you're trying to say, I'm a bad hunter ape that's mad over not being able to ape someone because of an erentil. That's not the case though, most of the time I use sniper and LW/Thorn/Antiope and don't have a problem with killing erentil users. The problem I have is that the gun is clearly OP compared to other fusion rifles and because it is so strong more and more people tend to use it since its very effective no matter your skill level, which also removes the skill level between bad and good players in PvP. And since the skill level is removed it makes the game boring since you don't get rewarded for being skilled anymore. Why spend countless hours getting good aim with a sniper when potato-brained crucible noobs tend to crap all over your team because the gun they use is overpowered? Put a sniper or any other gun except the erentil in their hands and you'll probably come out undefeated.

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  • [quote]Put a sniper or any other gun except the erentil in their hands and you'll probably come out undefeated.[/quote] What would you say then if someone is using Erentil and you switch to your own Erentil and still lose?

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  • Sounds like a whole heap of bullshit to me. You're really stretching to try to shore up a bad argument.

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  • i'm not, just read what others think as well in this thread..

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  • [quote]I know what you're trying to say, I'm a bad hunter ape that's mad over not being able to ape someone because of an erentil. That's not the case though, most of the time I use sniper and LW/Thorn/Antiope and don't have a problem with killing erentil users. The problem I have is that the gun is clearly OP compared to other fusion rifles and because it is so strong more and more people tend to use it since its very effective no matter your skill level, which also removes the skill level between bad and good players in PvP. And since the skill level is removed it makes the game boring since you don't get rewarded for being skilled anymore. Why spend countless hours getting good aim with a sniper when potato-brained crucible noobs tend to crap all over your team because the gun they use is overpowered? Put a sniper or any other gun except the erentil in their hands and you'll probably come out undefeated.[/quote] It’s not at all OP. It may be the strongest fusion rifle class, but there is a strongest weapon archetype in each class and nerfing the best performing one isn’t a solution. 180 HCs like the one you wish would could stand out in the open and spam for easy kills have been the strongest archetype of hand cannon. Should Bungie nerf those? The gun isn’t overpowered. It has strengths and weaknesses. Terrible players running at fusion users and standing still out in the open isn’t a strength of the gun. It’s a weakness of some players. Weak players should try and get stronger instead of begging Bungie for nerfs to protect themselves from having to use their brains. If you can use a sniper rifle you have nothing to fear from fusion rifle users.

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  • yes you very much do, as long as they give the erentil a nerf to range by, let's say 15-20%, its all good.

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  • As long as they also nerf shotguns and last word. And hunter mobility

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  • Lol. What you're saying is you aren't very good with your sniper. Because Erentil doesn't stand a chance against an actual skilled sniper.

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  • erentil does stand a chance for sure.

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  • [quote]yes you very much do, as long as they give the erentil a nerf to range by, let's say 15-20%, its all good.[/quote] They don’t need any range nerf. It’s already all good. With a sniper you can stay outside of a fusion 1hk range, and 1hk then with no charge time. Just give up on the stupid meme and play smart.

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