This is bs, the new GoS raid isn’t anywhere near mechanics heavy. The first 2 encounters are very simple and don’t rely too much on mechanics. That raid is all about showing you what to do and then putting it all together at the final boss. The final boss can be mechanics heavy, but with a good team a single screw up won’t lead to a wipe. Recovery is easy if you know what you’re doing.
I like the route they went with D2 raids, since post RoI raids were the best in D1. Mechanics make the raid interesting and rewarding to learn. To address the glitches, I expect them. No game really has something like destiny raids do. All the algorithms and coding involved seems very difficult to get perfect, given everything that goes on within just a few seconds.
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