You don't speak for the majority, so leave the majority out of your opinion, please.
It is indeed problematic bringing new people in, because of the heavy focus on mechanics. But at the same time, this is what makes the raid enjoyable for a lot of people. There's no clear cut answer to this.
My suggestion would be having a light mechanic raid every other raid. 50/50 split so that all can be happy.
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Edited by J_v_K: 10/28/2019 2:17:51 AMI don't have to speak for the majority to be right in what I say. The raid is end game content which, rightly so, is not meant to be easy. Raids are meant to challenge the coordination, skill and teamwork of a group of up to six players with opponents and encounters that will push them to learn and adapt in order to overcome them. To make the raids easier is to diminish their value. Why should Bungie make an end game raid that is little more than an overly long strike that gives pinnacle rewards for what is essentially very little effort? Why should they cater to those who cannot be bothered to learn the mechanics of a raid and get better at the encounters that make up the raid? The answer is that they should not. There are enough resources, such as the 100.io and other such websites for people to find a raid team with people willing to sherpa them through the raids. Failing that, there are enough guides on Youtube to help people get an idea of what to do in the raid encounters so that when they do the raid for the first time they are not going in completely blind. But here is the catch. It is up to the players themselves to have the initiative and desire to make use of these resources. If they cannot be bothered to make use of what is available to them, in order to find a team, learn the encounters and improve, then they simply do not deserve to complete the raid. Bungie don't have to cater to everyone, and nor should they. They only need to cater to those willing to put the effort into completing the end game raids and justifiably reap the rewards for their effort.
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Edited by WulfPak666: 10/27/2019 10:23:19 PMI know right? Less than 5% of the destiny community as a whole even completes any raid on the regular anyway.
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Got any hard statistics to back that up? Because if you're going by XBL achievement/PSN Trophy percentages, its not hard at all to show you how wrong you are lol
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Edited by WulfPak666: 10/27/2019 11:34:31 PMIf you go by the psn/Xbox trophies they only show you people who have completed the Leviathan Prestige (or prestige nightfall if you were an early player) or Last Wish which is less than 10% just off the trophy amd not even taking into consideration of the same people who did Levi Prestige are the same people who did Last Wish. And does that count actually doing the entire Last Wish raid or just cheesing Riven for the 1k voices because you can get the trophy that way too. Are we gonna bring up stats that actually show people that beat the entire raid or just checkpoint farm? Because I'm sure boss farming has drastically higher numbers than actual completions. According the Destiny tracker, if you want to use that, Destiny has a combined total of 16M registered users and a "good amount" of those would be in the ballpark of 5-6 million users. Who even knows if most of them are even active anymore as well? Can you show me some stats that say over 6 million users complete raids every week? I have no doubt that a lot of people play them but how many actually beat it?
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The flaw in that is that it does not take into account the new players who have yet to attempt those raids. It also does not account for players who stopped playing Destiny 2 and moved onto other games, nor does it take into account those who play on exclusively or have moved across to PC.
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On XB1 (and PS4 has a similar percentage) only 52% of players ever reached level 20. So you can already slash your 16 million down to a pool of 8 million. Only 16% ever entered The Dreaming City. Only 7.68% ever beat a Forsaken Nightfall Boss. Only 18.9% have visited Xur. I could go on. If this doesnt illustrate to you how stupid it is to go off percentages which include players who never even reached level 20, theres no hope for you. Raiding is fine. Its not a majority activity, never has been, but it has a healthy number of players who play it and enjoy it for what it is.
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Edited by WulfPak666: 10/27/2019 11:44:08 PMI see what you mean, but I never said the raiding community was non-existent I just said it's really small compared to everything else. Honestly it should be a lot bigger. These raids may not all be "fun" but they definitely are a nice team building activity. Only did GoS once but it was fun. None of the people I play with are "raid ready" or we just suck at getting compatible schedules. lol
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[quote]I see what you mean, but I never said the raiding community was non-existent I just said it's really small compared to everything else[/quote] No, you stated a percentage which is obviously wrong. If we want to try and make a proper extrapolation on Raiding communities via trophy/cheevo percentages, we have to use Leviathan as thats the only one that doesnt have its numbers warped by DLC ownership. Leviathan stands at around 11% on both consoles - as thats 11% of the 16 million, that means that around 1.7 million people have beaten Leviathan. Only 52% made it to level 20, so we're talking 1.7 million out of the 8 million (tops) who actually made it high enough to Raid. Thats about 20%.