You people seem to want everything just handed to you. Infusing should never be easy.
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Edited by TJ_Dot: 10/3/2019 2:20:41 AMWhy? What thing about such a simple gear forwarding feature justifies being it to be annoying? What nightmarish thing would really happen if it was glimmer based only?
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Edited by Hatter: 10/3/2019 2:09:36 PMThats literally leveling for free.
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Edited by TJ_Dot: 10/3/2019 2:11:13 PMIf you hardly do it, overdo and now you're out of the currency you need [b]for everything[/b] Didn't answer the question either.
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[quote]If you hardly do it, overdo and now you're out of the currency you need [b]for everything[/b] Didn't answer the question either.[/quote] Oh. Here. Let me help you. I don't think you understand progression chase. Because it destroys game longevity. Because it nullifies all armor choice and build choice. Let me give you a game that is absolutely thriving: final fantasy 14. I love this game. You know how you get max level loot? Grinding dungeons, doing high tier content and getting an item a week atm that lets you get the gear. And we love it. I don't have 7 different build choices. I have maybe....MAYBE 2 a class with different stats. Sure it'd be cool at first if I had all this gear I could choose from.... ...and then I'd lose interest immediately. I can also tell you all about monster Hunter too. THAT is why easy leveling is bad. You reach mastery too quickly, and feel like there's nothing else to chase.
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Edited by TJ_Dot: 10/3/2019 2:27:07 PM[quote]Because it destroys game longevity. Because it nullifies all armor choice and build choice.[/quote] That just doesn't make sense [quote]You know how you get max level loot? Grinding dungeons, doing high tier content and getting an item a week atm that lets you get the gear.[/quote] Like how 960 will only drop from pinnacle things, we've been there before with Oryx, still unrelated to infusion Having less choice keeps you interested? What? [quote]THAT is why easy leveling is bad. You reach mastery too quickly, and feel like there's nothing else to chase.[/quote] Again infusion is not the power climb, if you're diversity is so low that you somehow lose the chase for things despite having less, then idek what to tell you. The day you hit 960 is the day you hit 960, your story ends there pretty much, meanwhile, someone like me will want to go on and get everything around there being completely screwed by the system for no real reason while you do your one time infusion per class that maxes their power and barely feel any of the struggle having a diverse arsenal gets you..
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Good Lord it's like talking to a brick wall. Getting rid of it is a bad idea. I stand by what I say. I'm not going to sit here and try to make a tree move anymore. There are tons of us here who are cool with it. I'm moving on. It's not going away.
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[quote]Good Lord it's like talking to a brick wall.[/quote] Yeah, it is, because it only can see in one direction and never beyond itself. Cozmo's "forwarded" the feedback, so hold your breath.
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Yeah...he "forwarded the feedback". Never said they'd do anything about it.
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[quote] so hold your breath.[/quote] this does not mean "no you're wrong" It means "just wait" I know they'll probably do jack shit, but maybe they'll surprise us
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That's way too easy.
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Answer the questions.
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I did. Infusing gear absolutely should not be easy. Especially with new players now starting at 750 light. Easy infusing means they are very quickly in very high, end level content. And the game will just be an absolute disaster with the newbies getting picked on.
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Why infusion only gives you power you already earned. It gives no more or less. It just allows you to play with what you want to. Infusion doesn't put you higher in anyway.
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Yes. There still needs to be at least some grind. Some kind of difficulty. The game is way too easy and simple now, especially with newbies starting at 750. There needs to be a grind or the game is just boring.
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There is a power grind. That's all it is. Don't know if you know this but you can go to venders trade in your stock pile of tokens and go right to 900 without doing a thing. The grind is supposed to be armor 2.0. because they made power climb very easy compared to forsaken which was more of a grind.
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[quote]I did. Infusing gear absolutely should not be easy. Especially with new players now starting at 750 light. [/quote] Not an answer [quote]Easy infusing means they are very quickly in very high, end level content.[/quote] No it doesn't, infusion is completely detached from player drops, it plays no part in a player's max power. [quote] And the game will just be an absolute disaster with the newbies getting picked on.[/quote] That's a community/social/player problem, not an infusion problem.
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You're not getting the point here, are you? It's not about light level. It's about the game being too easy. There is little to no grind anymore. Players need to at least grind for infusion, or the game is just too easy and straightforward. If infusement was easier than it already is, the game has literally no difficulty. New players now already start at 750 light. It's just becoming too simple. Personally I find this new system to be the easiest thing it's ever been. I have no problem infusing with the upgrade modules. They're easy to get if you ACTUALLY play the game.
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Edited by TJ_Dot: 10/4/2019 2:08:42 AM[quote]It's not about light level. It's about the game being too easy.[/quote] The game isn't made universally easier from one thing being less annoying than it should, it's not even combat-related. Infusion has never been hard, only annoying, and exclusively annoying "challenges" are the worst ones. [quote]There is little to no grind anymore. [/quote] *looks at the power climb* *looks at build crafting and god rolls* *looks at armor 2.0* The last year has really only shown how little making infusion a pain in the ass has improved the game. You seriously need to re-evaluate your clamming of infusion being what keeps the game remotely challenging [b]at all[/b] because that's just insane. You're treating it far more seriously than necessary.
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[quote] *looks at the power climb* *looks at build crafting and god rolls* *looks at armor 2.0*[/quote] The "Power climb" Doesn't exist anymore. Armor 2.0 nonsense is just as easy as infusion. God rolls are God rolls. Who cares. There is literally no difficult grind to the game anymore. Infusion belongs being at least somewhat tedious, being as nothing else in the game is even remotely challenging. And honestly, infusion doesn't cost *Enough*. You can buy upgrade modules. You can earn them. They're easy. You all just love to complain about anything and everything you can. How about we instead complain about the awful progression system? Or matchmaking for some odd reason being always enabled.
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Edited by TJ_Dot: 10/5/2019 1:00:54 PM[quote]The "Power climb" Doesn't exist anymore.[/quote] 750 - 960 That definitely exists [quote]Armor 2.0 nonsense is just as easy as infusion.[/quote] yet it costs about 20 times more than what Masterworking did originally, definitely a grind [quote] God rolls are God rolls.[/quote] There's an aspect in grinding for those [quote]Who cares.[/quote] clearly not you Only way a grind is difficult is if the thing being grinded is hard. Infusion's not hard, so it's not a difficult grind. Annoying and Difficult are not synonymous. You're trying to pit Infusion costs as a necessary evil for the sake of challenge in the game, which is absurd reasoning, given how little impact it has on the game's actual difficulty. It's just irrationally annoying, nothing more. I can almost guarantee you that your experience would hardly feel any negatives if they ended this year-long joke. I can't be absolute because there's always room for nonsensical reasoning to fight against anything.
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That isn't true and you know that. By everyone reaching max level super fast and challenging all the hard content....what is there then to do next? Loot level chase is a thing dude. It exists in many games. Do you play final fantasy to beat the game immediately? Do you play borderlands to hit level 30 in a day?
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Edited by TJ_Dot: 10/3/2019 2:15:39 PM[quote]That isn't true and you know that. By everyone reaching max level super fast and challenging all the hard content....what is there then to do next?[/quote] [quote]Easy infusing means they are very quickly in very high, end level content. No it doesn't, infusion is completely detached from player drops, it plays no part in a player's max power.[/quote] Again, not any faster. That is true. [quote]Do you play final fantasy to beat the game immediately? Do you play borderlands to hit level 30 in a day?[/quote] I don't play to hit the power cap in a single day (that's the equivalent to these)
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That's EXACTLY what the people here are complaining here want though! Don't you see? They want a handout! And yes, that still is fast! You reach cap quickly like that. You'll hit 900, and then just level everything up from there without any work at all. I don't get it. I've used maybe a core here and there and I'm getting drops at 880. People keep perpetually infusing not realizing that if you go to the other vendors....
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Where are the people asking to be max power 2 days ago? I haven't seen one. [quote]And yes, that still is fast! You reach cap quickly like that. You'll hit 900, and then just level everything up from there without any work at all.[/quote] The[b] power climb is the work[/b], completely separate from infusion. That is a fact, you would have to be delusional to disagree with that, drops are based on the highest stuff you own, it doesn't matter what gauntlet it is. Infusing things up is not any work, you open a box and hold dismantle, the currencies behind it don't make it bigger than what it literally is.
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I'm not having this fight anymore dude. I know it does what I said. And I'm gonna leave it at that because obviously there's no convincing you.