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Edited by Link: 4/4/2021 2:14:54 PM
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90% of warlock exotics are terrible

Seriously, most warlock exotics are less than useless and bungie really doesn’t care! Don’t believe me? Wings of sacred dawn are never used and haven’t been changed at all since release. Vesper of radius is hilariously useless as it does no damage in pvp and pve. Eye of another world does close to nothing when it coes to recharging abilities. Claws are bad because warlock melee is the worst melee in the game as it misses and has no range. Skull was nerfed so hard it literally give no energy back to super. Sanguine is useless since one eyed exists and they get free wall hacks anywhere but we have to stand still. Starfire is never used because sticky grenades are terrible and orbit players now. Winters guile buff is too short at only 4 seconds. Sunbracers are worthless as they don’t give 2 grenades anymore and solar Grenades don’t stack.

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  • Hold my beer. Let’s take a look at Warlocks shall we. [spoiler]Skull of Dire Ahamkhara: got nerfed too hard. Needs the Tether treatment. Crown of Tempests: God tier add clear. Highest add clear super in game. Tether doesn’t count because it’s not a roaming Super, it doesn’t flat out kill enemies, and it requires Orpheus to Tether repeatedly, which has been nerfed twice. Eye of Another World: just flat out reduces all cooldowns. Going to get better with Shadowkeep and return of Intellect Discipline and Strength. Going to refer to these as “stats” from now on. Nezarecs Sin: absolutely godly if you know what you’re doing with it. Recluse with this thing is a monstrous combination. Just got a Gnawing Hunger with Demolitionist which means I’m practically shitting Grenades. The Stag: carried me through Vorgeth encounter of Solo Shattered Throne. Will be good in 3v3 elim. Verity’s Brow: Another god tier helmet. Focuses on Grenades rather than everything like Nezarecs, with Top Tree Nova Bomb’s Overcharged Grenades and a set of Armament mods? Heavy EVERYWHERE. Apotheosis Veil: ew. Astrocyte Verse: Top Tier PvP Exotic. Almost TOO good, makes Blink feel terrible when you take it off. Sunbracers: infinite Solar Grenades for a short duration. Would be god tier if the melee proc worked properly, but it needs fixing. Karnsteins: basically Devour on any Subclass. Like bruh. Winters Guile: needs a buff. Aeon Soul: all the Aeon gauntlets need a buff. Souls aren’t special. Ophidian Aspect: faster reload, ready speed, and melee range. Like come on. Claws of Ahamkhara: will be better when stats are realeased in Shadowkeep. Contraverse Hold: Handheld Supernova’s best friend. Getaway Artist: will be better when stats come out. Still good now, especially with a Demolitionist weapon. The grenade eat animation needs to be faster, it’s annoying to reactivate every 20 seconds when it’s that slow. Starfire Protocol: Two Grenade Charges means double healing Grenades for middle tree DB. Wings of Sacred Dawn: will probably be more useful when Scouts get buffed. Vesper of Radius: the main focus of the exotic is Rift energy. The Arc shockwave is secondary, same thing with Khepris Horn. However a buff to those secondary abilities would go a long way. Chromatic Fire: not bad, but not the best either. Was highly disappointed to find out that killing enemies with the AOE while using Lumina didn’t generate additional Remnants. Phoenix Protocol: put a Well down and start 30 seconds of invincible rootin tootin bad guy shooting, Get a high score and you get a free play again. Sanguine Alchemy: ew. Transversive Steps: Warlock version of Stompeez and Antaeus Wards. Reloads your weapon on the go. Nuff said. Lunafactions: literally Raid meta and still will Be after nerf. Geomags: UNLIMITED POWER. Triple Geomag can kill a Primeval at Slayer x1. Basically we’ve got 10 Exotics that are absolute god tier in their respective aspects of the game. Crown, Nezarecs, Verity’s, Astrocyte, Karnstein, Ophidian, Phoenix, Transversive, Lunafactions, and Geomags. Claws, Getaway, Eye of another World, Contraverse Hold, and Starfire will get better when Stats come back so you can allocate stats to reduce cooldowns for those specific things you want. Stag: the rift that drops under your ghost when you die should stay until you revive. Skull: needs to give at least SOME Super energy. Apotheosis: needs a rework. Sunbracers: need to activate properly. Burn DOT should count as a Solar Melee Kill. Winters Guile: Warlock melee is too slow, and Guile needs a longer timer. Aeon Soul: all Aeon gauntlets need a buff. Vesper of Radius: the Arc Shockwave should be a lot bigger. Sanguine Alchemy: effect should remain for a time after leaving the rift. Similar to Weapons of Light on Bubble. So 90% is a MASSIVE exaggeration. Of course there’s Exotics that need buffing, but that’s the case with EVERY CLASS. I could go into detail about Hunters and Titans Exotics that are in the same boat but my thumbs are tired and this has become a wall of text.[/spoiler] So yeah.

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