Director's Cut: Part II is now available: https://www.bungie.net/en/Explore/Detail/News/48064 Director's Cut: Part I may also be found here: https://www.bungie.net/en/Explore/Detail/News/48058
Edited by BoopBot: 8/15/2019 7:56:17 PMOh no ... Ugh, wheres my vodka.. [quote]Google Stadia[/quote] No. [quote]It seems like some comments from part I around MTX are being misconstrued.[/quote] New materials (shards) are being added, the entire library of materials will once again be diluted so only people spending 20-40 hours a week on the game will be able to afford anything of reason, was that the part we got wrong? [quote]Mods have both an Energy cost and an elemental affinity. [/quote] So take RNG , and now multiply the requirements by x3.| Hey, remember when you [b]secretly were nerfing XP[/b] gains, then when you got caught you upped the XP requirements instead? [quote]By chasing a good stat roll[/quote] Multiply current RNG by 5X... [quote]A number of the current mods will not work in the new armor that’s dropping this fall.[/quote] Everybody knows the lyrics to this song: " LETS, DO, THE GRIND HAUL, AGAIIINNNNNNN~" [quote] Here’s how we hope this works: If you’re a pretty hardcore player (or really lucky!)[/quote] ... Are you just flat out admitting that the entire point of deriving any fun from this game is either : A: Being a streamer with 40 hours a week sunk into this B: Being a college student with no job spending 40 hours a week on this C: [b]Simply being LUCKY[/b] ????? Hey.. Remember HALO? You know, where Fun was to be had repeatedly finding new ways to beat the campaign? Where PVP wasnt ruled by who was LUCKY enough to bring in 2 tap god tier ttk weapons and everyone was on a level playing field? Remember how loadout based PVP, that exact system was basically the death knell of FireFall , your progenitor? [quote]As the weeks go by and players approach the Shadowkeep Power cap and start finding mods with enhanced perks, we think that’s when our most invested, progression-chasing players will start to move over. [/quote] It really feels like you are just looking at that 90% player base who just wants a fun accessible game and Actively denying its existence. [quote]World First[/quote] You keep bringing up World First events from the past year like they were not a joke. -Certain- people got away with openly grinding exploits for light leveling, and it was very apparent that the clues or lack thereof for figuring out puzzles was a detriment to the process. You cut out more people than ever on who could even stand a chance of entering a day 1 raid. [quote]Or maybe, like me, you’ll do both at the same time (but hopefully with less mocking from your so-called friends). [/quote] Oh well that parts not a problem. Everyone I know who started this game in S1, is gone. They LEFT for all the reasons people left and stayed away. [quote]Which means that right now, you could (should!) stop spending currency to infuse your gear sets or that C-tier of weapons that you're keeping around until the patch notes just in case they are going to be good after the changes (there are many buffs coming and it is very tempting to spoil a bunch of them, but I said this wasn’t gonna be the patch notes!).[/quote] ... You introduced Spider and more recently the Tribute Hall which was quite literally designed to devour ALL of our currency. [quote]World Drops[/quote] Credit where credit due, some of this sounds ok. Still questionable when it comes to retooling the power levels because of how ... abundant.. they supposedly are going to be. [quote]This way, even if a player doesn’t play the raid, Iron Banner, or the [REDACTED], [/quote] ... its not that people don't WANT to play activities... you have made it impossible for them to participate through a lack of integrated team making tools, automated matchmaking for raids and Nightfall, which, lets be honest, Nightfall doesn't require anything but higher LL's to accomplish most of the questline and bounties needed for it, but you STILL NEED A TEAM, and Raids are designed with arbitrary mechanics that simply lock people out because of 'reasons'. You have people paying for end game content that you aren't allowing them to play due to game and social mechanics that will not let them participate. [b] PLEASE REVIEW THIS VIDEO https://youtu.be/b2l2ZxNhCSg[/b] Look... [b]Destiny 2, has amazing art, wonderful lore, solid gameplay[/b]. I cant deny that, but SO MUCH CONTENT Is basically gate kept by strike team requirements and EXCESSIVE amounts of grind already, and Im seeing MORE grind with this update. You literaly have a Seasonal Grind Item that requires players to regrind every season because you'll REMOVE the one they already have. And thats what makes all of this so frustrating. [b]I still LOVE Destiny2[/b] , but... if all im going to be able to do is a couple missions solo, and then be left to re-grind the same old content...it doesn't feel like you love your players back.