Basically what I’d like to see in the raids is essentially less mechanics. I’m not saying make it easier rather make it harder to stay alive. Have hoards and hoards of adds, increase boss AI intelligence, abilities and aggression or something along those lines. I’ve fallen out of wanting to raid because of the mechanics that I don’t think suit the looter shooter ideology.
I don’t think I’m alone in this and I’m not saying I’ve got the answers but I think moving forward the game should aim away from the get a buff, dunk or pass an orb etc at least at the final stages of the raid.
Thoughts?
Edit: I also think this will aid in bringing more of the player base into the raids as more people will be willing to participate knowing they aren’t going to cause team wipes after wipes if they die because they struggle to understand what’s required for the mechanics during an encounter.
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Scourge of the Past, Eater of Worlds and Crown of Sorrows have very little raid mechanics. Last Wish only has one mechanic heavy fight being Riven and you can literally damage right past those at the moment. The rest is fairly balanced with mechanics. Leviathan has a good balance of mechanics. Spire of Stars is awful. I completed the prestige version once and then never went back to it. That had way too much stupid bs going on in it.