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Destiny 2

Discuss all things Destiny 2.
Edited by Corvus-88-Corax: 7/21/2019 12:59:16 PM
22

Raid mechanics/difficulty

Basically what I’d like to see in the raids is essentially less mechanics. I’m not saying make it easier rather make it harder to stay alive. Have hoards and hoards of adds, increase boss AI intelligence, abilities and aggression or something along those lines. I’ve fallen out of wanting to raid because of the mechanics that I don’t think suit the looter shooter ideology. I don’t think I’m alone in this and I’m not saying I’ve got the answers but I think moving forward the game should aim away from the get a buff, dunk or pass an orb etc at least at the final stages of the raid. Thoughts? Edit: I also think this will aid in bringing more of the player base into the raids as more people will be willing to participate knowing they aren’t going to cause team wipes after wipes if they die because they struggle to understand what’s required for the mechanics during an encounter.
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  • Edited by Hellekeen: 7/23/2019 10:30:09 AM
    Mechanics are great but I don’t agree with the philosophy that every guy in the raid team Needs to perform them . It’s not ballet . Swordbearer, relic bearer or whatever role that was, it was enough .. and i don’t think raids need to end up in that insane vault puzzle or at the final encounter when everyone needs to memorize the callouts for which eye of riven is which and where you have to shoot .. The old structure I loved was more RPG than now .. you needed roles like a tank or a damage dealer or a super fast dude for the lamp section .. that was more my way of fun .. instead you now have the need to have swarm of raven with spike grenades and if possible an all warlock well team . -.- Have different roles In the raids again instead of desperately trying to heavily involve everyone at the same level ..that’s not really helping and makes for a more uniformed raid team. I really think that the need to have a set of special subclasses would also help getting people to raid since if you looked for a bubble titan for the warpriest for example you haven’t been too stingy with „mkwtd 23144+ full clears, will check raid report „ Since D2 the raids especially without the two difficulty settings of D1 and especially with those stupid revive tokens and death timer have been way more tedious than they needed to be .. and i will say it explicitly ! EASIER than in D1 ..the introduction of mechanics heavy fights have lead to very easy encounters. In kings fall or wrath of the machine I killed adds every second .. just to stay alive and not be swarmed yo death.. in CoS I walk to my knight. Melee- shotgun shotgun.. then I walk back to my spot then to the other side melee the knight as soon as it raises, shotgun shotgun ..wait again.. I never waited so much in a raid But that raid has to be that easy since as long as you don’t know that mechanic by heath you have to pay too much attention to the sequence and the. You can’t have too many adds .. but once you memorized the pattern you can basically run the raid without looking at your screen .. you know where the enemy spawns , which one spawns, where it goes and how much time you have for a. Crystal or a well or to give the buff to someone .. It’s Routine once you got it . The lamp section of crotas end I raced countless times and solo or with a full team this was somehow great , always .. either hide , grenade jump and sneak in the shadows , or blast and brute force everything and defend the bridge with a sniper or a bulletstorm, it’s been nice .. ^^ CoS. , well I just cleared it 4 times and tried approximately another 4 times .. and it’s either everyone knows the drill then it’s trivial or people figure it out and then it fails countless times , most of the time because people pay attention to the mechanics and forget about the adds (the very few adds)

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