if you make the raids have no instant fail state and completing the encounters would maximize your rewards... then make the heroic raids have instant fail states... the reason the menagarie works is cus everyone can play it so practice makes perfect its taking so long because its such a big group and their will always be that blue that dosent know what youtube is but everyday there are less and less of them... let them play the content to learn the mechanics... edit 1: thanks for the feedback... add skill based matchmaking. edit 2: yo thank you again for the feedback i hear you loud and clear.
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Edited by Haunter: 6/13/2019 7:24:53 PMSo how is a matchmade activity where there are no punishments for dying, not even close to difficult mechanics (this weeks boss, kill adds and toss a ball at them), where 5 players can be clueless and still get carried by #6, where when you run out of time you just get more encouters to run till you hit the boss which itself isnt even a darkness zone compare to far harder mechanics, deaths requiring tokens to revive, a time limit and necessary communication and smart play? T3 reckoning was far harder then the menagerie and most people hated the randoms they got in that...so how well would raids work? If anything reckoning is a clear display of why raid mm would be an abysmal failure and menagerie being easier then that proves nothing