Honestly, I am glad they made the change. Since I started grinding for that gun I have had all the fun sucked out of the game. Now I can just go back to playing other activities and enjoy the game again.
Sucks for the people who grinded hard to get it and I feel sympathy for them. However, some of the reactions to this news is OTT and embarrassing.
English
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You see? That's the thing, ppl won't aim legend cause just some normal weapon any1 has, that's why it is stupid to make these changes. If I were you I wouldn't want to farm to legend either now, rather go some god roll farm on black armory weapons even lol
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Edited by panther2811: 4/26/2019 11:58:27 AMFrom my expieriences across multiple seasons i can say, that competitive matchmaking is already pretty bad and the population is very low, leading to playing agianst the same people multiple times in a row. So what point is it in nerfing those rewards till they arent viable no more? A Kindled Orchid with Killclip or Rampage can do the same thing that the updated Luna/Nf can. They have very high aim assist and are very easy to use, leading to players abusing the sh*t out of these weapons.The ease of use and the fast time to kill leads to those weapons beeing the most used weapons on console, in other words, the meta on console consists of nothing but luna/NF. On PC, The weapons are very hard to get and only few people have them. It has little aim-assist and requires the player to pace and land its shots. They say that NF/Luna wont even be worth going after, which would lower the already pretty low comp population even more. To all those saying that there was a change needed cause on console, those weapons are the only ones viable: I know that those weapons are OP and easy to use, i also think that they need to be adjusted at some point, i just think that the descision Bungie made with changing the Archtype is not the right way to balance those weapons. When I look at the most used weapons on PC and compare them with most used on console, i can clearly see that there are big differences. This balance change may be reasonable on Console, it definitly isnt on PC. . If you Look at the statistics on PC, Ace of spades Takes up 57% of Competitive kills, Luna takes 10% and NF Doesnt even make it in the Top 5. so i cant see there beeing an issue with those guns on PC. Thus, i suggest, as one alternetive balance option, to splitt the sandboxes apart and have each sandbox have their own balance changes. Another option, would be to lower the aim-assist just on console, making it harder to use and actually taking skill to be successfull with. If you think about it, this will make the Luna/NF not special anymore, you could even say that it isnt a pinnacle. The Time To Kill is the same as other 150RPM Handcannons, u just require 2crit 1body to kill instead of 3crit.This wont really make a difference, because people that are good enough to earn Luna/NF are probably good enough to 3crit anyways, meaning the perk is pretty useless
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Edited by Smough: 4/26/2019 10:53:08 AMThat’s an impressive wall. However it’s so long that I doubt anybody will put in the effort to read all of it, I know I sure as hell won’t. Make paragraphs, shorten your ideas so that the paragraphs aren’t as big, and put a TL:DR at the bottom to make it easier to read.
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i rried to shorten it, its still pretty long but maybe people will now read this text