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Destiny 2

Discuss all things Destiny 2.
Edited by A_dmg04: 1/30/2019 8:19:29 PM
141

The RNG drops for titles needs to be addressed before the Physical Seals on the Bungie Store are unavailable -- This cannot be ignored much longer.

As one of the many players who have yet to get Rivensbane/Cursebreaker due to missing one or more of the rare RNG drops necessary to complete the collection, I think Bungie is underestimating how frustrating of a situation has been created. With exactly 2 months left to complete these triumphs and redeem the codes to buy the Physical Seals on the store, the chance continues to increase that a great many of us will be locked out of purchasing them through no fault of our own. These memorabilia are specifically marketed towards Destiny's "Hardcore" players -- The same people who sherpa raids and the whisper missions, dedicate hundreds of hours towards progressing our characters, and chase day one completions of endgame content. The fact that it's entirely likely that a great many of these hardcore players will not be able to obtain physical mementos of their investment in this game despite maximizing their possible attempts at these drops every week is frustrating and somewhat disheartening. It feels like Destiny is telling me that it doesn't respect the time or dedication I put into it as a hobby. Even if Bungie has learned this lesson and addresses this in new seals going forwards, they cannot ignore Cursebreaker/Rivensbane. These NEED to be fixed, and it has to happen before a large number of players are locked out of the possibility of purchasing the physical seals. From my perspective I can think of 5 possible solutions to this problem that Bungie has: 1. [b]Greatly increase the drop rate on these items[/b]. If this is to be an effective solution the drop-rate needs to increase to about 20-25%, and it needs to happen SOON. Currently the estimated drop-rates I've seen for items such as 1KV and the DC Cosmetics are about 3-5%. 2.[b] Implement RNG protection for these Items[/b]. The drop-rate needs to increase by a Significant amount for each completion in which the item isn't obtained. Considering how little time is left to get these items the increase in drop rate needs to be about 5% per failure, maxing out to 100% after approximately 18 or so misses. For the Ship from the shattered throne it needs to be even higher, considering we have only 9 more tries before the deadline (and that's if you include this week) 3. [b]Guarantee these items from certain difficult triumphs[/b]. This idea has gained a lot of traction, and I think for good reason. It feels good to be rewarded for performing difficult gameplay feats, and knowing that you actually earned your gear. Reward 1KV from Petra's Run, Reward DC ship from solo Shattered Throne, etc. The only possible limitation I see with this idea is whether it's technically possible for Bungie to retroactively reward these items for triumphs players completed and redeemed weeks/months ago. 4. [b]Allow us to grind for these items[/b]. If we can run the content as many times as we want in a week for more chances at the item dropping, then the low drop rates are less of an issue. Sure, it may be tedious to have to run the ascendant challenge 30+ times to get the cosmetic item to drop, but at least it reduces total gambling to a test of patience. 5. [b]Remove the these items from the requirement for the seal[/b]. It might still take me until July to get 1KV this way, but at least I won't be locked out of getting the title and purchasing the seal. dmg and cozmo, if we could have some sort of communication on this topic. I've yet to see it addressed as a possible issue anywhere (although it's entirely possible I just missed it). I'd like to know if the dev team is at least aware that this is an issue that a significant number of us are concerned about. Please, pass it along.

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    I’m surprised this hasn’t been attended to or acknowledged earlier... bit of a hard subject as there should be a happy medium with the rng stuff, it shouldn’t be handed out easily but also there should be a point where a person deserves to receive an item... from my experience I’ve had numerous instances where I’ve ran an event (sherpa’d last wish and shattered throne, helped out with lesser skilled players in ascendant challenges etc) chasing an rng item I need, and yeah you guessed it, I’m left empty handed while a fireteam member gets what I’m chasing... I believe the rng system is manipulated to a degree to slightly cater towards casual players (to immerse them into the game more) and hinder hardcore players (cos bungie know we’ll chase something we want, I know I will) as I’ve seen it countless times not just in my experience but also others, I understand casual players deserve to be included into the game and I’m fine with that, but I don’t think the hardcore players being excluded is cool as they are the players who have supported this game and franchise from day dot.... also from a business perspective, locking people out of seals because of rng is throwing money away basically... i have purchased the seals I have unlocked already and plan to purchase the remaining seals if I somehow get “rng” on my side in the next few weeks (highly doubtful), and as an avid collector of destiny memorabilia I’d love to add more seals to my collection but at this point I don’t think it’s realistically going to happen, and I’m just one example, I’m sure there are many others in the same position... why have something up for sale in a store when there’s a number generator stopping the purchase?? Seems stupid to me

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