If they were weekly, it would only take 1 week to reach Vanilla D2 again with all the whinny nerf herders out there.
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Smart balancing involves both buffs and nerfs. And the devs have proven remarkably resistant to people calling for unneeded nerfs. But the "never nerf anything" philosophy is stupid. Sometime shit is OP and needs to be nerfed.
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[quote]Smart balancing involves both buffs and nerfs. And the devs have proven remarkably resistant to people calling for unneeded nerfs. But the "never nerf anything" philosophy is stupid. Sometime shit is OP and needs to be nerfed.[/quote] Smart balance . Finally someone with some common sense. Give this man a job. Nerfing the worm husk and then releasing the one eye mask is NOT a good example of smart balance.
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The "nerf everything" philosophy was already enforced by Bungie from 2014 and D1 all the way to Vanilla D2, and we all know how that turned out. A "buff everything" philosophy should at least be tested now.
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I disagree. We don't need to make this game into CoD, where everything has a 0.15 second ttk. There were many things that contributed to D2 year 1 being how it was, not just stupid nerfs. The game is headed in the right direction, and I like year 2 PvP way better than year 1, but discretion is always a virtue. Nerfing is fine as long as it's used like a scalpel, and not a club.
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Edited by Eucadia: 1/11/2019 3:44:38 AMThe fastest-killing weapons atm have a TTK of around 0.6-0.7, that's nowhere near 0.15. Some weapons like auto rifles, smgs, and scouts cannot compete against the current meta weapons because their TTK exceeds 1 second. Maybe nerfing is not an inherently bad thing to do on a game, but Bungie has shown countless times that they don't know how to do it within a reasonable scale. They nerf things on a Nuclear Level. It's no surprise everyone in this community gets really upset when they hear their stuff is getting nerfed. That's a synonym for "your stuff will become unusable" in this particular game, and it shouldn't be that way.