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12/5/2018 1:08:06 PM
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Lower the recommended power level of the first forge activity and don't gate access to ada-1 bounties behind its completion

TBH having bought the annual pass and having no new content i can do on day 1 because the enemies in the VERY FIRST FORGE are 630 power is awful. To make matters worse, ADA-1 has some bounties i would like to do but they are all gated behind defeating the first forge with its 630 enemies. The power level of enemies in the introductory forge should be lowered to 600 or even less so that more people can have something new to do on the first day. Future forges can be harder if they want. Additionally, access to ada-1's bounties shouldn't be gated behind defeating a forge with 630 power enemies. I want to do these bounties in the first week. RIght now, i have nothing new i can do in the first week because the power levels are too high and that sucks.

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  • I said this before, but I’ll say it again. Lower the LL requirement for Volundr, but make sure that the next forges are higher than that. Something like this: Volundr: 580-600 Gofannon: 600-620 Izanami: 620-640 The first quest step would be easier and more people could actually attempt the mode, while the other forges can still be a challenge for the hard core players without catering to the casuals too much.

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    • Sorry mate, you will have to pay for that.

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    • It's like day 1 EP all over again, except it's only 3 people instead of a public area. They really just need to bump fireteams up to 4 in PvE. That one extra player would make all the difference.

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    • Agreed. I would feel very differently about Forges and Ada bounties if there was a Campaign/Story, or anything else to give an LL boost so we could realistically do the [u]first[/u] Forge, but the entire point of new content in Destiny is to give us something new to chase as soon as it drops...not something to get teased with and think "well, in a couple of weeks I might be ready to give that a try." They literally added ONE THING, and made that one thing inaccessible to many players. The presentation was the problem - if Forges are meant to be high-LL endgame activities, what was the point of giving us the Quest on Day 1 when we're all underleveled, letting us do the first few steps, and not providing a path to completing the very first mission? I'm not saying we should have the entire set of Black Armory gear on Day 1, but the MG was clearly designed as a starter weapon, similar to the Gunsmith gear from D1, and giving us a Day 1 quest that can only be half-completed was a bad move. (Even the D2Y1 and Forsaken Exotic quests didn't have time-gated roadblocks that prevented players from completing them.) Court of Oryx, Archon's Forge, and Blind Well all had different Tiers so players could do the "easy" version early on, learn the mechanics, get some new gear, and build up to the harder versions over time while grinding the Tier 1 activities to complete Bounties and level up. Seemed like a working formula, so why change it? Especially when there's nothing else new to do, and a holiday event coming up in a couple of weeks which will inevitably require some other time-consuming activity that pulls our focus away from the stuff we just paid for. We solo PvE-oriented players have really been getting boned since Warmind - EP gear relies on RNG and hoping to get a few randoms that don't leave halfway through, a whole collection of NF-exclusive gear is taunting us (which should have been Strike-specific, rather than NF-only), Malfeasance is practically unobtainable solo (due to that Nightfall "quest"), half the game's Exotic Catalysts are locked behind activities we either can't do or don't exist anymore, and now we have an entire DLC/add-on full of signature themed weapons we're not likely to get any time soon. Even daily Adventures are gone, leaving Patrol bounties and Strikes as our only viable options, and Strikes are virtually useless outside Zavala's quests - at least Patrols stock up on mats, give MW cores for rank-ups, and drop a fair number of Exotics, but the whole "go back to patrol, scrub" sentiment seems to be Bungie's direct message to solos.

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      • It's "end-game" but the actual activities can only be accessed after you've completed the end-game? Yeah, not seeing the logic here.

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        • Maybe stop being casual and play the game.

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          • indeed. this shit is garbage.

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          • They should gate the ability to buy the season pass behind 600+ light. Let’s see how fast that catches on...

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            • https://www.bungie.net/en/Forums/Topics?pNumber=0&tSort=1&tType=0&d=3&lang=en

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            • The new forge is the worst expansion to date can’t even progress when the first activity you do is miles higher than your character in difficulty it’s absurd also no fkin heavy drops at all

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            • Edited by Love Munky: 12/7/2018 11:04:00 AM
              0
              Love Munky
              Love Munky

              Black screen... - old

              You are definitely high enough to do it. I have done it 3 times and I’m lower than you. Just get a team and get it done and you have what you want. Life isn’t always fair. Take what you get and do your best.

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            • Why is nobody complaining about the time requirement for the forges?

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              • Edited by Musion Zero: 12/7/2018 5:58:29 AM
                ...it is not just about the difficulty or that the bounties are locked until the first clear which I agree should both be made accessibly. This is a matchmaking activity that has no light level requirement. The chances of even getting a random team that is the correct light level for the content is not going to happen for weeks at least. Some of my close friends I can’t even play with because they are under 600, which means they will never catch up for the entire season. The pace of all the new content seems like it is going to be amazing, but not if it takes weeks before we can even access it. It is going to leave the slower base so far behind they will never want to catch up. I get the end game appeal, but I grinded my butt off the last few days to hit 615 and I still can’t get a group to clear. Frustrated.

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              • Glad I finally learned my lesson and didn’t preorder this garbage. Nor will I be buying any future dlc for any destiny games without substantial improvements being made first. Learn your lesson from this fellow guardians read reviews first and make an informed decision after that about whether you want to waste any more of your money on bungies bullshit.

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              • Edited by eNT1TY: 12/6/2018 10:51:28 PM
                I finished it pretty easily and I'm still taking care of finals for college, a job, and a girlfriend/friends as well. juggling all that in one, theirs no excuse, do some weeklys and complete the forge by at leat being 600 light. plain and simple.

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                • Totally disagree with you here.. I like that I can't just go in and defeat the forge day one. Then what would I do. There is so much in the game to accomplish, this is just another end game activity I need to keep playing the game I love to then attack the new content.

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                    I guess you never played D1 it's called grinding to get what you want the roll the style that's why there is no trading you work hard for what you get. What's wrong with having higher light level it's cool they add more to the game

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                    • I never expected the first forge to be 630 by the end. I'm at that step and I'm not touching it unless I've done my dailies and stuff. I thought Bungie was going for a step by step approach. 600-610 for the first forge. 610-620 for the next one, 620-630 for the third one and Niobe labs gonna be 640-650. Sheesh... Talk about artificially timegating content with power levels.

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                      • 0
                        Yes grind for what you want. I do think they should have added missions to help get light level up and just to have a story added explain where she came from how did it start (black armory) they said new content well it is missing some a agree with that part. But lowering the light for the forge no.

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                      • 0
                        Why it's END game meaning you work for it that's what destiny is. Now they nerfed forge it's not end game the idea is to work for it not be handed to you!

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                        • New content equals times to grind for it preferably a month to level up to actually start, if you do everything on day one there will be nothing to look forward to and we will be back at forums asking bungie hey we need more content.

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                          • I totally agree I'm 560 and I've been playing butt off. I can't even damage anything in there. So I just payed 35$ for nothing! Thanks for ripping me off Bungie.

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                            • if it wasn't gated behind the first forge people could do a lot of the dlc stuff without having the dlc and the stuff doesn't like work without the forges going

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                            • Why would Ada-1 give us access to her Armory BEFORE we unlock the forge that makes it work?! Especially since the NPC does not even like guardians.....did you even watch the cut scene?!

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                            • They dropped it by 5

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                              • Wrong end of the problem. The problem isn't the power setting of the Forges, or getting bounties behind its completion. The problem is the progression system....and the fact that its been deliberately THROTTLED to slow vertical progress. Its been a problem since Warmind, and a problem that Bungie has largely disregarded community feedback on. ...and now they're reaping the problems that its creating.

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