Starting today, Breakthrough has been removed from the Competitive Crucible playlist. This mode may still be accessed through the Weekly Crucible playlist when featured.
If you have feedback concerning the mode, please leave it here. Cozmo and I will be collecting feedback, and passing along to the team.
English
#destiny2
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Larger maps would be great.
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Can you ask the team to either add some of the larger maps of D1 into the game or to make some larger maps? I don't mind close quarters maps, but a little variety would be great 👍
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5 games of comp in a row where it was a 3v4... Got into a 4 stack with friends... one of us DC'ed. Can we get a change that allows the 4th to come back in? Tired of getting screwed out of luna's...
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Remove control. I loved it as it was but Make it a point based game. It's almost useless to capture the first point because defending the second and winning is easier. Make capturing each zone one point to an overall game score. Successfully defending second zone gives no reward other than preventing other team achieve two points. P.S. Thank you for showing some love to crucible feedback. I feel left out of the bungie concerns as a daily PVP player.
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Well shit keep working on it then.
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Deja Vu... hasn’t this been a pinned thread before?
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I don't know why this was an approved game mode. It should have gone into Crucible Labs first for community testing. The whole reason why Crucible Labs exists in the first place.
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Bring back showdown with the revives! That was the best mode in my opinion, it was in labs once a while back and I thought it played really well.
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Currently close games are decided on Supers and power ammo usage. Nothing wrong with the game mode imo, it’s the sandbox. Lockdown would play much better and more welcome from the competitive community
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Ok... What's the problem in every gametype that have a different objetive and is not only killing everything that moves... Are you familiar with the PTFO acronym? Here's my feedback as a crucible lover and a Destiny lover: - Fight for the breaker or lose! If your team can't have the breaker trough 70% you lose the round. - Respawn time: Attackers should have lower respawn time, 3 or 4 seconds, but a team whipe should throw up the respawn time, for both teams, the time of the respawn should be the time to hack the vault; deffender's respawn time should be 6 or 7 seconds. With this changes you make the mode really competitive, the team that wins the breaker have better chances to win, and the deffending team have to play really deffensive, not spawning and rushing like apes, because if they get whiped, they're dead
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Lol just had 2 matches earlier thinking this is fun oh well.
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Awesome!!! Best news I heard in a while.
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Too bad. I really like the game mode. Hopefully something gets worked out. Suggestion for the scoring. Capping the breaker = 2 points, hacking the vault = 1 point, defending the vault = 1 point. First team to 6 points wins. Good luck. The mode is really fun when both teams are playing it as it was intended.
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The mode is a gimmick obj mode. We need a true obj mode such as king of the hill/hardpoint or CTF. This mode no matter how much u tweak it will be a weak and boring mode that doesn’t belong in the game. Delete it and come back with a better mode, doesn’t even have to be an original idea it’s okay to use modes from other games. Rift would be a great return if scoring was based on actual goals scored type set up
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Can you please bring back rift and make a quickplay version and competitive version? Breakthrough is Rift but with a huge flaw: punishes players who decide to be attackers. There's a reason you removed it twice from competitive in the span of month. For the mean time, return rift, the better version that doesn't punish you from actually playing the mode and rewards you for it. Breakthrough should be removed from the game, only accessible from Private Matches until its somehow fixed. Plus, I'm getting real tired of 2 modes in one playlist Please
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Thank you!
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Thanks! Maybe in the future IF we can all give more feedback and refine the mode it could come back to competitive. But really thanks for just acting SO quickly in regards to this feedback.
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I thought we were gonna work on communication? Ignoring out feedback for the second time and releasing Breakthrough in its broken state doesn't help anyone. The comp playlist is riddled with problems and adding another mode doesn't help the balance. I can only hope you don't once again add the same iteration of breakthrough but with a 14 second spawn timer for defenders. The issue is that there is no incentive to capture the first point especially if failing to capture both points leads to a loss. The second point is then tied to waiting for heavy to spawn and supers being available for quick kills to capture as much as the point as possible. The issue is if that fails then everyone just sits around. The gamemode should be a tug of war not a wait till the heavy weapon spawns so we can get 20% more of the breaker.
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Game mode could’ve been better. In my opinion, the amount of points to win should be 6, and you get a point for capturing the center point, two points for capturing the enemy vault, and one point for successfully defending your vault. Defender respawn time should be increased slightly, attacker spawn should be closer to the central vault. On respawn, defenders should get a strong overshield for around 3 seconds to make farming in spawn harder. Defenders should also get a very slight health regeneration when standing on their vault. Power should spawn in the center of the map (On the first point) throughout the entire game, to give attackers a strong advantage when used properly. The point of these changes would be to make this more competitive and harder for attackers to push and just simply farm kills and harder for them to push in uncoordinated. It would also eliminate the mentality of letting the enemy team capture the first point and defending just to win the round. This allows teams who are coordinated to have a major advantage and promote the use of game chat. If it was a tie after 3 rounds, a flag would spawn on the next round and first to capture that wins.
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Feedback on comp in general, rather than Breakthrough specifically. I feel like the heavy spawn rate is too high, except in Countdown where it actually feels like a long time. Contolling heavy in modes such as clash, survival, breakthrough and control feels like a more important objective than anything else. I would be more happy in those modes if my teammate died denying the team heavy (either by taking it and using it, or killing the person with it) than them doing most other objectives. In trials with there being a "heavy round", it changed the way to play, but because it's so constant, everyone plays for it. I would personally like to see a 50%+ time extension to heavy spawns
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Feedback: There needs to be incentive to capturing the first point. Right now the incentive is to let the other team capture because it's way easier to defend the second point and then win. Suggestion: Make each round have a point system. Capturing middle- 1 point Breaking enemy Vault - 2 points Defending vault successfully- 1 point So if you let the enemy capture middle juat because it's easier to defend, it ties the round. To actually win the round, you need to take middle and break the vault. At the end of 3 rounds, most points wins. Or, first to 6 points wins. Tiebreaker: king of the hill at middle
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I don't hate the mode in concept and with more changes it could be great Here's my feedback, change the scoring system. At the moment the team that gets the breaker gets nothing unless they also hack the vault. Change it to a 2 point system with 1 point for capturing the breaker and another point for defending or hacking the vault. With the game being a first to 4 or 6 points.
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[spoiler]THERE IS A GOD[/spoiler]
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I think if the team that captured the middle got a respawning buff and the team that defends got a respawning penalty it would make the mode better. Then the defenders have the advantage that comes with being able to guard a known point but a death is an opportunity for the assaulting team to make up ground.
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I just laughed.
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Hunters need a proper OHK ability like the other classes.