I think scout rifles need a second buff. Playing gambit with a high impact scout was such a chore; I thought I would be able to sit back and range the ads while my team collected motes but the damage was way too lack luster.
I think a big bump to range across the board would be perfect.
Thoughts?
EDIT: We are trending! Thank you for the solid discussion around this topic.
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Edited by DuBChiri2: 10/18/2018 5:47:37 PMI think scouts should deal roughly 2/3 the damage a handcannon deals but have 1/3 larger mag and fire rate. That's always how I thought about them. They should AVERAGE 16 rounds on the 150 rpm and go up from there. If a handcannon for the 150 rpm deals about 6-7k in pve, a scout of a similar fire rate should deal 5 - 5.5k. 180:4.5 - 5k 200:4 - 4.5k 260: 3.5 - 4k In the end, the magazine size will allow them to out dps handcannons, but since they have to burn through a larger mag, it takes longer.