I think scout rifles need a second buff. Playing gambit with a high impact scout was such a chore; I thought I would be able to sit back and range the ads while my team collected motes but the damage was way too lack luster.
I think a big bump to range across the board would be perfect.
Thoughts?
EDIT: We are trending! Thank you for the solid discussion around this topic.
-
Couldn't agree more, I was always a Scout rifle main and enjoyed the early days of Vision of Confluence and later a very nice Saterienne Rapier (firefly and explosive rounds) and of course a big fan of the Mida. But now they are all meh. They should rule at long range and only be beaten by snipers. Hand cannons should be short range IMHO about twice the range of a shotty which put them in a unique niche and open up spaces for the other weapon types. Range should decrease damage on most weapons however sniper and scouts should increase at range because that is their role. At the moment a bow does all the things a scout should be doing and better in the current sandbox