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originally posted in: Crucible Labs Feedback
9/29/2018 3:31:46 AM
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I liked it. It reminds me of control points in other games like TF2. I don't have much to say about it besides one thing: the spawn trapping. Once a team gets the middle point and the next is moved, they can basically spawn kill the enemy over and over until the team captures the zone or the timer runs out. I played earlier today and my team didn't even let them get out of their spawn. Just didn't seem fair. Maybe have the capture points be farther away and increase the time it takes to capture?
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