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originally posted in: Crucible Labs Feedback
8/28/2018 3:06:58 AM
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[u]• What did you think about this mode?[/u] Interesting. Very interesting. Hard to get into late, though: once other players get to be really good with the scorch cannon, they just annihilate you before you can do anything. Very discouraging. [u]• Was anything confusing?[/u] No, it was pretty self-explanatory. [u]• Did anything seem missing?[/u] In terms of glitches, I didn't see any. [u]• Was there a map it played better/worse on?[/u] Couldn't tell right off. I got creamed everywhere. [u]• Were there spawning issues?[/u] None that I could see. [u]• Were the rounds too short/too long?[/u] No, the shortened rounds suited the high-intensity, low-variety nature of the combat. [u]• Was there a weapon or other sandbox combination that affected the game in a negative way?[/u] As I said, the scorch cannons provided an interesting, if monotonous way to fight. Once a player mastered the weapons, it became difficult for a person newer to the game mode to be competitive. Scorch cannons would be an outstanding addition to existing Crucible modes, maybe have one appear at random in certain Quickplay matches, with far fewer shots in it*. Also, scorch cannons would make a great exotic heavy; will try to put out a topic featuring my idea on an exotic scorch cannon. *You could also throw in a Saladin style axe for added variety. Maybe feature the random arrival of a scorch cannon in regular Quickplay, and the axe in Iron Banner.
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